Skills Database Torchlight Infinite
Skills mastery is crucial in Torchlight: Infinite. As you navigate the vast skill tree of each Hero, gain a deep understanding of the complex interactions between abilities. Experiment with various combinations and build synergies to amplify your Hero’s power. With a well-optimized build, overcome the game’s diverse challenges and forge your path to triumph in […]
Sentry Modification Torchlight Infinite
- Support
- Lv.15
Tags | Support, Spell, Sentry |
Desc | Supports Sentry Skills. |
Multifaceted Guard Torchlight Infinite
- Support
- Lv.15
Tags | Support, Spell, Sentry |
Desc | Supports Sentry Skills. |
Flame Pillar Torchlight Infinite
- Active
- Lv.4
Tags | Spell, Area, Fire, Persistent, Sentry |
Desc | Places a fire Sentry at the target position, dealing damage to enemies within a radius at regular intervals. |
Thunderlight Field Torchlight Infinite
- Active
- Lv.4
Tags | Spell, Persistent, Lightning, Activation, Area, Sentry |
Desc | Place a Sentry. The sentry creates a Thunderlight Field on the spot. Allies' attack triggers lucky while within the field, deals additional Lightning Damage that scales according to damage dealt to enemies. |
Ice Bond Torchlight Infinite
- Active
- Lv.4
Tags | Spell, Persistent, Cold, Activation, Sentry, Area, Laser Beam |
Desc |
Places an Sentry at the target location. The Sentry continuously releases ice beams to enemy units, dealing DoT upon hitting the target. Gain a buff when near an sentry: Other skills deal additional Cold Damage to Frostbite Frostbite enemies. Frostbite is a type of Ailment that may be triggered on Cold Damage hits. Frostbitten enemies -10% Attack, Cast and Movement Speed. If damage exceeds a certain threshold, Frostbites will be accumulated on the target. The target will be Frozen once they have more than 100 Frostbites. |
Safeguard Ring Torchlight Infinite
- Active
- Lv.4
Tags | Spell, Area, Persistent, Sentry, Defensive |
Desc |
Place a Sentry at the target location to generate a Safeguard Ring. Enemies within the radius are knocked back knocked back upon its creation. The ring knocked back Forced to move back by a short distance knocked back enemies in its radius at regular intervals. Allies receive less damage in its radius and take additional less damage from enemies outside the ring. Forced to move back by a short distance |
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