Skills Database Torchlight Infinite
Skills mastery is crucial in Torchlight: Infinite. As you navigate the vast skill tree of each Hero, gain a deep understanding of the complex interactions between abilities. Experiment with various combinations and build synergies to amplify your Hero’s power. With a well-optimized build, overcome the game’s diverse challenges and forge your path to triumph in […]
Obscure Torchlight Infinite
- Active
- Lv.55
Tags | Persistent, Defensive, Spell |
Desc |
Increases Blur Rating Blur Rating and Blur +3% Evasion and +3% chance to avoid damager per point of Blur rating. The maximum Blur rating is 100. Blur Duration. In the skill duration, each dodge and damage avoidance increases the Blur Rating Allows you to move through units. Once 100 Blur Rating is gained, 10% of Blur Rating is lost per second. Blur status is lost once Blur Rating drops to 0. +3% Evasion and +3% chance to avoid damage per Blur Rating. Maximum Blur Rating is 100. Blur Rating and Blur +3% Evasion and +3% chance to avoid damager per point of Blur rating. The maximum Blur rating is 100. Blur Duration Allows you to move through units. Once 100 Blur Rating is gained, 10% of Blur Rating is lost per second. Blur status is lost once Blur Rating drops to 0. +3% Evasion and +3% chance to avoid damage per Blur Rating. Maximum Blur Rating is 100. |
Mana Boil Torchlight Infinite
- Active
- Lv.11
Tags | Spell, Activation |
Desc | When activated, the skill consumes a large amount of Mana over time to increase Spell Damage. Automatically deactivates when Mana reaches 0. |
Path of Flames Torchlight Infinite
- Active
- Lv.55
Tags | Spell, Fire, Channeled, Persistent, Area, Mobility |
Desc | Channel to conjure blazing fire, leaving a trail of flames along the path while moving and enabling you to pass through enemies, building channeled stacks as you move. If the maximum channeled stacks are reached at the end of channeling, you charge forward to deal damage to enemies. Each stack of channeled stacks additionally increases the damage dealt. |
Chain Lightning Torchlight Infinite
- Active
- Lv.32
Tags | Spell, Lightning, Chain |
Desc |
Hurls a bolt of lightning that leaps through enemy units with 5 Jumps Jumps . Each jump deals less Damage. The overall Jumps Upon hitting a target a horizontal projectile or chaining skill leaps to another target nearby, dealing reduced damage after each leap Jumps increase additional Lightning Damage. Upon hitting a target a horizontal projectile or chaining skill leaps to another target nearby, dealing reduced damage after each leap |
Double Thrusts Torchlight Infinite
- Active
- Lv.55
Tags | Attack, Melee, Shadow Strike, Area |
Desc |
Dash forward twice. If the first dash inflicts Bleed Bleed , the second dash is guaranteed to inflict Bleed There's a chance to trigger an Ailment on hit, dealing Physical Damage per second for 4s based on Base Bleed Damage. Unable to stack, +30% Reaping Time when Reaping Bleed Damage Bleed with additional Damage. If the first dash of Phantom There's a chance to trigger an Ailment on hit, dealing Physical Damage per second for 4s based on Base Bleed Damage. Unable to stack, +30% Reaping Time when Reaping Bleed Damage Phantom inflicts Bleed Shadow Strike creates a Shadow that strike at other targets with the same attack. If no other targets are present, it will strike the character's target Bleed , the second Bleed There's a chance to trigger an Ailment on hit, dealing Physical Damage per second for 4s based on Base Bleed Damage. Unable to stack, +30% Reaping Time when Reaping Bleed Damage Bleed spreads to enemies Nearby There's a chance to trigger an Ailment on hit, dealing Physical Damage per second for 4s based on Base Bleed Damage. Unable to stack, +30% Reaping Time when Reaping Bleed Damage Nearby Within 6 meters |
Life Siphon Torchlight Infinite
- Active
- Lv.55
Tags | Spell, Erosion, Channeled, Persistent |
Desc | While channeling, links to enemies in a radius and deals DoT to them. Restores a portion of Maximum Life for each enemy linked. If your current links don't reach the maximum links, your Life Siphon will increase damage based on the difference of your current links and the maximum links. |
Ring of Ice Torchlight Infinite
- Active
- Lv.7
Tags | Spell, Cold, Area |
Desc |
Creates an icy ring around you. Each enemy killed by the skill grants a chance to trigger another ice ring, limited to once per cast. The skill has a higher chance to Frostbite Frostbite enemies. Frostbite is a type of Ailment that may be triggered on Cold Damage hits. Frostbitten enemies -10% Attack, Cast and Movement Speed. If damage exceeds a certain threshold, Frostbites will be accumulated on the target. The target will be Frozen once they have more than 100 Frostbites. |
Frost Spike Torchlight Infinite
- Active
- Lv.55
Tags | Attack, Melee, Projectile, Shadow Strike, Cold, Area, Horizontal |
Desc |
Dash forward, causing a cone-shaped explosion behind Frostbitten Frostbitten enemy units on hit and launches multiple Projectiles behind Frozen Frostbite is a type of Ailment that may be triggered on Cold Damage hits. Frostbitten enemies -10% Attack, Cast and Movement Speed. If damage exceeds a certain threshold, Frostbites will be accumulated on the target. The target will be Frozen once they have more than 100 Frostbites. Frozen enemies. Shadows A unit will be frozen once it has more than 100 Frostbites. Frostbites are cleared once the unit is Frozen and rendered immobile. Shadows Projectiles always Pierce enemies. Shadow Strike creates a Shadow that strike at other targets with the same attack. If no other targets are present, it will strike the character's target |
Wilt Spike Torchlight Infinite
- Active
- Lv.55
Tags | Attack, Melee, Shadow Strike, Erosion, Area, Persistent |
Desc |
Dash forward. This skill has a higher chance to Wilt Wilt enemies. Gain 1 stack of buff when causing Wilt An Ailment that may be triggered on hit, dealing Erosion Damage per second for 1s based on Base Wilt Damage. Stacking limit:none Wilt , increasing the Erosion Damage from the skill. Stacks up to 5 times. The skill's Phantom An Ailment that may be triggered on hit, dealing Erosion Damage per second for 1s based on Base Wilt Damage. Stacking limit:none Phantom increases when the buff reaches maximum. When Shadows Shadow Strike creates a Shadow that strike at other targets with the same attack. If no other targets are present, it will strike the character's target Shadows cause Wilt Shadow Strike creates a Shadow that strike at other targets with the same attack. If no other targets are present, it will strike the character's target Wilt , inflicts 1 stack of debuff on enemies, reducing their Erosion Resistance. Stacks up to 5 times. Reduces the chance for Shadows An Ailment that may be triggered on hit, dealing Erosion Damage per second for 1s based on Base Wilt Damage. Stacking limit:none Shadows to cause Wilt Shadow Strike creates a Shadow that strike at other targets with the same attack. If no other targets are present, it will strike the character's target Wilt An Ailment that may be triggered on hit, dealing Erosion Damage per second for 1s based on Base Wilt Damage. Stacking limit:none |
Corrosive Throw Torchlight Infinite
- Active
- Lv.55
Tags | Attack, Ranged, Projectile, Erosion, Horizontal |
Desc |
Launches several Projectiles that travel forward and has a higher chance to Wilt Wilt enemies. This skill has an increased chance to deal Multistrike An Ailment that may be triggered on hit, dealing Erosion Damage per second for 1s based on Base Wilt Damage. Stacking limit:none Multistrike to Wilt Chance to perform an additional attack when using attack skills. If the chance exceeds 100%, one additional attack will be performed with every 100% of the chance. Multistrikes consume skill resource as normal and will be interrupted if there are insufficient resources. Moving or using other noninstant skills will interrupt multistrike. Unable to use multistrike while moving or channeling Wilt enemies. Multistrike An Ailment that may be triggered on hit, dealing Erosion Damage per second for 1s based on Base Wilt Damage. Stacking limit:none Multistrike grants increased Projectiles. Chance to perform an additional attack when using attack skills. If the chance exceeds 100%, one additional attack will be performed with every 100% of the chance. Multistrikes consume skill resource as normal and will be interrupted if there are insufficient resources. Moving or using other noninstant skills will interrupt multistrike. Unable to use multistrike while moving or channeling |
Ice Lances Torchlight Infinite
- Active
- Lv.1
Tags | Spell, Projectile, Cold, Horizontal |
Desc |
Fires a Projectile that can Jumps Jumps 2 times, dealing additional damage against enemies inside a Frost Terra Upon hitting a target a horizontal projectile or chaining skill leaps to another target nearby, dealing reduced damage after each leap Frost Terra Conjures a frost pool at the target location, dealing DoT and inflicts slow periodically |
Sparkle Torchlight Infinite
- Active
- Lv.7
Tags | Spell, Projectile, Lightning, Area, Horizontal |
Desc | Fires a Projectile that travels forward with a constantly reducing speed, dealing damage to enemies on contact. |
Ring of Blades Torchlight Infinite
- Active
- Lv.55
Tags | Spell, Channeled, Physical, Area, Persistent, Projectile |
Desc | Generates ring blades that will fly around you while channeling. The ring blades deal damage to enemies passing by. After channeling, ring blades will remain for some time. |
Flame Pillar Torchlight Infinite
- Active
- Lv.4
Tags | Spell, Area, Fire, Persistent, Sentry |
Desc | Places a fire Sentry at the target position, dealing damage to enemies within a radius at regular intervals. |
Lightning Storm Torchlight Infinite
- Active
- Lv.55
Tags | Spell, Lightning, Area, Persistent |
Desc | Summons a lightning storm at the target location that tracks enemies, dealing damage to the location under the storm at regular intervals. |
Flame Jet Torchlight Infinite
- Active
- Lv.55
Tags | Spell, Fire, Area, Persistent, Projectile, Parabolic, Terra |
Desc |
Conjures a flame pool at the target location at regular intervals. Eruptions lock onto enemy units in a radius hurl a Projectile at the targets. The Projectile that falls on the ground forms a small flame pool on the spot. If Terra Charge Terra Charge is present when using the skill, it will be consumed. Each Terra Charge Ground skills gain 1 Terra Charge at regular intervals. Using an Terra skill will consume all of its charges, and every consumed charge will enhance the skill. Terra Charge allows the lava eruptions to lock onto one more enemy. Ground skills gain 1 Terra Charge at regular intervals. Using an Terra skill will consume all of its charges, and every consumed charge will enhance the skill. |
Frost Terra Torchlight Infinite
- Active
- Lv.4
Tags | Spell, Cold, Area, Persistent, Terra |
Desc | This spell creates the Cold Terra effect at the specified location , dealing Cold DoT Damage to enemies within a certain area for a period of time |
Scorching Beam Torchlight Infinite
- Active
- Lv.55
Tags | Spell, Fire, Channeled, Area, Laser Beam |
Desc | This spell launches a Fire Beam at the enemy at the destination of the beam while channeling. At max channeled stacks, it creates a Fire explosion within a certain area. |
Wilting Beam Torchlight Infinite
- Active
- Lv.55
Tags | Spell, Channeled, Erosion, Persistent, Area, Laser Beam |
Desc | Channel to launch a Wilting Beam that deals DoT to enemies on contact. When the maximum channeled stacks are reached, Reaps all enemies within beam radius and consumes all channeled stacks. |
Frigid Transmission Torchlight Infinite
- Active
- Lv.2
Tags | Spell, Cold, Area, Mobility |
Desc |
Blinks a distance to the target location, inflicting 1 stack of Slow Slow on enemy units at the blink starting point and target location. Refreshes cooldown when causing Freeze Each stack reduces attack speed, cast speed and movement speed by 6%. Stacks up to 5 times Freeze A unit will be frozen once it has more than 100 Frostbites. Frostbites are cleared once the unit is Frozen and rendered immobile. |