Skills Database Torchlight Infinite

Skills mastery is crucial in Torchlight: Infinite. As you navigate the vast skill tree of each Hero, gain a deep understanding of the complex interactions between abilities. Experiment with various combinations and build synergies to amplify your Hero’s power. With a well-optimized build, overcome the game’s diverse challenges and forge your path to triumph in […]


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Obscure Torchlight Infinite

  • Active
  • Lv.55
Tags Persistent, Defensive, Spell
Desc Increases Blur Rating
Blur Rating

+3% Evasion and +3% chance to avoid damager per point of Blur rating. The maximum Blur rating is 100.

and Blur
Blur

Allows you to move through units. Once 100 Blur Rating is gained, 10% of Blur Rating is lost per second. Blur status is lost once Blur Rating drops to 0. +3% Evasion and +3% chance to avoid damage per Blur Rating. Maximum Blur Rating is 100.

Duration. In the skill duration, each dodge and damage avoidance increases the Blur Rating
Blur Rating

+3% Evasion and +3% chance to avoid damager per point of Blur rating. The maximum Blur rating is 100.

and Blur
Blur

Allows you to move through units. Once 100 Blur Rating is gained, 10% of Blur Rating is lost per second. Blur status is lost once Blur Rating drops to 0. +3% Evasion and +3% chance to avoid damage per Blur Rating. Maximum Blur Rating is 100.

Duration

Mana Boil Torchlight Infinite

  • Active
  • Lv.11
Tags Spell, Activation
Desc When activated, the skill consumes a large amount of Mana over time to increase Spell Damage. Automatically deactivates when Mana reaches 0.

Path of Flames Torchlight Infinite

  • Active
  • Lv.55
Tags Spell, Fire, Channeled, Persistent, Area, Mobility
Desc Channel to conjure blazing fire, leaving a trail of flames along the path while moving and enabling you to pass through enemies, building channeled stacks as you move. If the maximum channeled stacks are reached at the end of channeling, you charge forward to deal damage to enemies. Each stack of channeled stacks additionally increases the damage dealt.

Chain Lightning Torchlight Infinite

  • Active
  • Lv.32
Tags Spell, Lightning, Chain
Desc Hurls a bolt of lightning that leaps through enemy units with 5 Jumps
Jumps

Upon hitting a target a horizontal projectile or chaining skill leaps to another target nearby, dealing reduced damage after each leap

. Each jump deals less Damage. The overall Jumps
Jumps

Upon hitting a target a horizontal projectile or chaining skill leaps to another target nearby, dealing reduced damage after each leap

increase additional Lightning Damage.

Double Thrusts Torchlight Infinite

  • Active
  • Lv.55
Tags Attack, Melee, Shadow Strike, Area
Desc Dash forward twice. If the first dash inflicts Bleed
Bleed

There's a chance to trigger an Ailment on hit, dealing Physical Damage per second for 4s based on Base Bleed Damage. Unable to stack, +30% Reaping Time when Reaping Bleed Damage

, the second dash is guaranteed to inflict Bleed
Bleed

There's a chance to trigger an Ailment on hit, dealing Physical Damage per second for 4s based on Base Bleed Damage. Unable to stack, +30% Reaping Time when Reaping Bleed Damage

with additional Damage. If the first dash of Phantom
Phantom

Shadow Strike creates a Shadow that strike at other targets with the same attack. If no other targets are present, it will strike the character's target

inflicts Bleed
Bleed

There's a chance to trigger an Ailment on hit, dealing Physical Damage per second for 4s based on Base Bleed Damage. Unable to stack, +30% Reaping Time when Reaping Bleed Damage

, the second Bleed
Bleed

There's a chance to trigger an Ailment on hit, dealing Physical Damage per second for 4s based on Base Bleed Damage. Unable to stack, +30% Reaping Time when Reaping Bleed Damage

spreads to enemies Nearby
Nearby

Within 6 meters

Life Siphon Torchlight Infinite

  • Active
  • Lv.55
Tags Spell, Erosion, Channeled, Persistent
Desc While channeling, links to enemies in a radius and deals DoT to them. Restores a portion of Maximum Life for each enemy linked. If your current links don't reach the maximum links, your Life Siphon will increase damage based on the difference of your current links and the maximum links.

Ring of Ice Torchlight Infinite

  • Active
  • Lv.7
Tags Spell, Cold, Area
Desc Creates an icy ring around you. Each enemy killed by the skill grants a chance to trigger another ice ring, limited to once per cast. The skill has a higher chance to Frostbite
Frostbite

Frostbite is a type of Ailment that may be triggered on Cold Damage hits. Frostbitten enemies -10% Attack, Cast and Movement Speed. If damage exceeds a certain threshold, Frostbites will be accumulated on the target. The target will be Frozen once they have more than 100 Frostbites.

enemies.

Frost Spike Torchlight Infinite

  • Active
  • Lv.55
Tags Attack, Melee, Projectile, Shadow Strike, Cold, Area, Horizontal
Desc Dash forward, causing a cone-shaped explosion behind Frostbitten
Frostbitten

Frostbite is a type of Ailment that may be triggered on Cold Damage hits. Frostbitten enemies -10% Attack, Cast and Movement Speed. If damage exceeds a certain threshold, Frostbites will be accumulated on the target. The target will be Frozen once they have more than 100 Frostbites.

enemy units on hit and launches multiple Projectiles behind Frozen
Frozen

A unit will be frozen once it has more than 100 Frostbites. Frostbites are cleared once the unit is Frozen and rendered immobile.

enemies. Shadows
Shadows

Shadow Strike creates a Shadow that strike at other targets with the same attack. If no other targets are present, it will strike the character's target

Projectiles always Pierce enemies.

Wilt Spike Torchlight Infinite

  • Active
  • Lv.55
Tags Attack, Melee, Shadow Strike, Erosion, Area, Persistent
Desc Dash forward. This skill has a higher chance to Wilt
Wilt

An Ailment that may be triggered on hit, dealing Erosion Damage per second for 1s based on Base Wilt Damage. Stacking limit:none

enemies. Gain 1 stack of buff when causing Wilt
Wilt

An Ailment that may be triggered on hit, dealing Erosion Damage per second for 1s based on Base Wilt Damage. Stacking limit:none

, increasing the Erosion Damage from the skill. Stacks up to 5 times. The skill's Phantom
Phantom

Shadow Strike creates a Shadow that strike at other targets with the same attack. If no other targets are present, it will strike the character's target

increases when the buff reaches maximum. When Shadows
Shadows

Shadow Strike creates a Shadow that strike at other targets with the same attack. If no other targets are present, it will strike the character's target

cause Wilt
Wilt

An Ailment that may be triggered on hit, dealing Erosion Damage per second for 1s based on Base Wilt Damage. Stacking limit:none

, inflicts 1 stack of debuff on enemies, reducing their Erosion Resistance. Stacks up to 5 times. Reduces the chance for Shadows
Shadows

Shadow Strike creates a Shadow that strike at other targets with the same attack. If no other targets are present, it will strike the character's target

to cause Wilt
Wilt

An Ailment that may be triggered on hit, dealing Erosion Damage per second for 1s based on Base Wilt Damage. Stacking limit:none

Corrosive Throw Torchlight Infinite

  • Active
  • Lv.55
Tags Attack, Ranged, Projectile, Erosion, Horizontal
Desc Launches several Projectiles that travel forward and has a higher chance to Wilt
Wilt

An Ailment that may be triggered on hit, dealing Erosion Damage per second for 1s based on Base Wilt Damage. Stacking limit:none

enemies. This skill has an increased chance to deal Multistrike
Multistrike

Chance to perform an additional attack when using attack skills. If the chance exceeds 100%, one additional attack will be performed with every 100% of the chance. Multistrikes consume skill resource as normal and will be interrupted if there are insufficient resources. Moving or using other noninstant skills will interrupt multistrike. Unable to use multistrike while moving or channeling

to Wilt
Wilt

An Ailment that may be triggered on hit, dealing Erosion Damage per second for 1s based on Base Wilt Damage. Stacking limit:none

enemies. Multistrike
Multistrike

Chance to perform an additional attack when using attack skills. If the chance exceeds 100%, one additional attack will be performed with every 100% of the chance. Multistrikes consume skill resource as normal and will be interrupted if there are insufficient resources. Moving or using other noninstant skills will interrupt multistrike. Unable to use multistrike while moving or channeling

grants increased Projectiles.

Ice Lances Torchlight Infinite

  • Active
  • Lv.1
Tags Spell, Projectile, Cold, Horizontal
Desc Fires a Projectile that can Jumps
Jumps

Upon hitting a target a horizontal projectile or chaining skill leaps to another target nearby, dealing reduced damage after each leap

2 times, dealing additional damage against enemies inside a Frost Terra
Frost Terra

Conjures a frost pool at the target location, dealing DoT and inflicts slow periodically

Sparkle Torchlight Infinite

  • Active
  • Lv.7
Tags Spell, Projectile, Lightning, Area, Horizontal
Desc Fires a Projectile that travels forward with a constantly reducing speed, dealing damage to enemies on contact.

Ring of Blades Torchlight Infinite

  • Active
  • Lv.55
Tags Spell, Channeled, Physical, Area, Persistent, Projectile
Desc Generates ring blades that will fly around you while channeling. The ring blades deal damage to enemies passing by. After channeling, ring blades will remain for some time.

Flame Pillar Torchlight Infinite

  • Active
  • Lv.4
Tags Spell, Area, Fire, Persistent, Sentry
Desc Places a fire Sentry at the target position, dealing damage to enemies within a radius at regular intervals.

Lightning Storm Torchlight Infinite

  • Active
  • Lv.55
Tags Spell, Lightning, Area, Persistent
Desc Summons a lightning storm at the target location that tracks enemies, dealing damage to the location under the storm at regular intervals.

Flame Jet Torchlight Infinite

  • Active
  • Lv.55
Tags Spell, Fire, Area, Persistent, Projectile, Parabolic, Terra
Desc Conjures a flame pool at the target location at regular intervals. Eruptions lock onto enemy units in a radius hurl a Projectile at the targets. The Projectile that falls on the ground forms a small flame pool on the spot. If Terra Charge
Terra Charge

Ground skills gain 1 Terra Charge at regular intervals. Using an Terra skill will consume all of its charges, and every consumed charge will enhance the skill.

is present when using the skill, it will be consumed. Each Terra Charge
Terra Charge

Ground skills gain 1 Terra Charge at regular intervals. Using an Terra skill will consume all of its charges, and every consumed charge will enhance the skill.

allows the lava eruptions to lock onto one more enemy.

Frost Terra Torchlight Infinite

  • Active
  • Lv.4
Tags Spell, Cold, Area, Persistent, Terra
Desc This spell creates the Cold Terra effect at the specified location , dealing Cold DoT Damage to enemies within a certain area for a period of time

Scorching Beam Torchlight Infinite

  • Active
  • Lv.55
Tags Spell, Fire, Channeled, Area, Laser Beam
Desc This spell launches a Fire Beam at the enemy at the destination of the beam while channeling. At max channeled stacks, it creates a Fire explosion within a certain area.

Wilting Beam Torchlight Infinite

  • Active
  • Lv.55
Tags Spell, Channeled, Erosion, Persistent, Area, Laser Beam
Desc Channel to launch a Wilting Beam that deals DoT to enemies on contact. When the maximum channeled stacks are reached, Reaps all enemies within beam radius and consumes all channeled stacks.

Frigid Transmission Torchlight Infinite

  • Active
  • Lv.2
Tags Spell, Cold, Area, Mobility
Desc Blinks a distance to the target location, inflicting 1 stack of Slow
Slow

Each stack reduces attack speed, cast speed and movement speed by 6%. Stacks up to 5 times

on enemy units at the blink starting point and target location. Refreshes cooldown when causing Freeze
Freeze

A unit will be frozen once it has more than 100 Frostbites. Frostbites are cleared once the unit is Frozen and rendered immobile.