Forgiveness Guard Tower of Fantasy |
Skill |
Forgiveness Guard: When the healing effect overflows, gain
an HP Shield equal to up to 25% of Max HP. When Vesper has
Forgiveness Guard, different guard effects are activated
under different Resonances.
Benediction Guard: The skill is replaced with Shinerise, and
the Wanderer earns no more Enlightenment Guard, which is
converted to Forgiveness Guard for teammates. Earn 1
Forgiveness Guard for each 15% of Max HP healed, and grant
up to 1 Forgiveness Guard to every teammate. If every
teammate has one, Forgiveness Guard deals physical damage
equal to 60% of ATK to an enemy and disappears. That
damage does not trigger extra attack effects. Also, increase
Max HP by 10% for self and teammates. This effect cannot
be stacked.
Attack Guard: When a Vesper skill hits, immediately gain a
shield equal to 30% of Max HP. Cooldown: 30 seconds.
Fortitude Guard: When a Vesper skill hits, immediately gain
healing, restoring 2% of Max HP per second for 20 seconds.
Cooldown: 30 seconds.
Balance Guard: When HP is more than 50%, increase shatter
by 20%. When HP is less than 50%, increase final damage by
10% and shatter by 10%.
|
Starfall Tower of Fantasy |
Skill |
Leap towards the target, dealing damage equal to 702.1% of
ATK + 37 and strongly suspending it. Inflict an
Enlightenment mark on the target for 18 seconds. Cooldown:
20 seconds.
|
Shinerise Tower of Fantasy |
Skill |
Pummel the ground and strongly launch targets in front,
dealing damage equal to 702.1% of ATK + 37 and summoning
up to 3 Blades for 75 seconds (up to 1 Blade every 2 meters).
This skill can be used up to 3 times, with a cooldown of 20
seconds each time. When 2 Blades exist on the field, a
Clearshine is created. When a Blade is touched, it heals
targets within the movement radius, restoring HP equal to
25% of the target's ATK. When 3 Blades exist, a Nebula is
created. When a Blade is touched, it damages targets within
the movement radius, dealing damage equal to 150% of the
target's ATK x movement distance / 5m. |
Chanting Sigh Tower of Fantasy |
Discharge |
When weapon charge is full or Phantasia is triggered,
switching to this weapon from another removes all debuffs
from the wielder and unleashes Chanting Sigh, dealing
damage equal to 748.1% of ATK + 39 and adding an
Enlightenment mark to the target for 18 seconds, during
which damage immunity lasts 1.5 seconds (unavailable in Apex
League). |
Vesper Element Tower of Fantasy
Grievous |
When weapon is fully charged, the next attack will inflict damage equal to 137.00% of ATK, and make the target grievous for 7 seconds, taking 20% extra damage. |
Vesper Resonance Tower of Fantasy
Physical Resonance |
Increase frost ATK by 15% and physical resistance by 25%. Activate by equipping 2 or more physical-damage weapons. This set effect works in the off-hand slot. Cannot stack with effects of the same type. |
Vesper Advancement Tower of Fantasy
Vesper Advancement 1 S1
|
When releasing any weapon skill or discharge, if your Guards are at the maximum, the Guard duration will be refreshed, dealing physical damage equal to 30% of physical ATK x number of Guards to the enemy. Up to 8 Guards when under the effect of Benediction, and up to 6 when without it. |
Vesper Advancement 2 S2
|
Increase the current weapon's base ATK growth by 16%. |
Vesper Advancement 3 S3
|
Increase all damage dealt by 20%, and increase the guarded target's final damage by 15% for 10 seconds when releasing any weapon skill or discharge under the effect of Benediction Resonance. |
Vesper Advancement 4 S4
|
Increase the current weapon's base ATK growth by 32%. |
Vesper Advancement 5 S5
|
Forgiveness Guard: After releasing Resonance 5 times, receive 1 chance to negate fatal damage for the wielder and the guarded target. After a teammate negates fatal damage, they will consume Forgiveness Guard and recover 5% of Max HP. Unavailable in Apex League.
Enlightenment Guard: After releasing Resonance 5 times and when having Elightenment Guard, the wielder receives 2 chances to negate fatal damage. Stack up to 5 times. After the wielder negates fatal damage, they will consume 1 stack of Enlightenment Guard and recover 5% of Max HP. Unvailable in Apex League |
Vesper Advancement 6 S6
|
When unleashing any weapon skill or discharge, the increase of final damage and healing depends on the number of Guards. Each Guard increases final damage and healing by 1.6%, up to 8% for 25 seconds |