Vesper Tower of Fantasy

Vesper Tower of Fantasy

SSR
  • Support
  • Physical

Vesper Details

Name Vesper Tower of Fantasy
Rarity SSR
Type Support Weapon Support
Element Physical Weapon Physical
Abilities
  • Shatter: 12.00
  • Charge: 10.00
Stats
  • Attack 15
  • Resistance 7
  • HP 1165


Vesper Simulacra Tower of Fantasy


  • Forgiveness Guard Tower of Fantasy
  • Chanting Sigh Tower of Fantasy
Forgiveness Guard Tower of Fantasy
Skill
Forgiveness Guard: When the healing effect overflows, gain an HP Shield equal to up to 25% of Max HP. When Vesper has Forgiveness Guard, different guard effects are activated under different Resonances.

Benediction Guard: The skill is replaced with Shinerise, and the Wanderer earns no more Enlightenment Guard, which is converted to Forgiveness Guard for teammates. Earn 1 Forgiveness Guard for each 15% of Max HP healed, and grant up to 1 Forgiveness Guard to every teammate. If every teammate has one, Forgiveness Guard deals physical damage equal to 60% of ATK to an enemy and disappears. That damage does not trigger extra attack effects. Also, increase Max HP by 10% for self and teammates. This effect cannot be stacked.

Attack Guard: When a Vesper skill hits, immediately gain a shield equal to 30% of Max HP. Cooldown: 30 seconds.

Fortitude Guard: When a Vesper skill hits, immediately gain healing, restoring 2% of Max HP per second for 20 seconds. Cooldown: 30 seconds.

Balance Guard: When HP is more than 50%, increase shatter by 20%. When HP is less than 50%, increase final damage by 10% and shatter by 10%.

Starfall Tower of Fantasy
Skill Leap towards the target, dealing damage equal to 702.1% of ATK + 37 and strongly suspending it. Inflict an Enlightenment mark on the target for 18 seconds. Cooldown: 20 seconds.
Shinerise Tower of Fantasy
Skill Pummel the ground and strongly launch targets in front, dealing damage equal to 702.1% of ATK + 37 and summoning up to 3 Blades for 75 seconds (up to 1 Blade every 2 meters). This skill can be used up to 3 times, with a cooldown of 20 seconds each time. When 2 Blades exist on the field, a Clearshine is created. When a Blade is touched, it heals targets within the movement radius, restoring HP equal to 25% of the target's ATK. When 3 Blades exist, a Nebula is created. When a Blade is touched, it damages targets within the movement radius, dealing damage equal to 150% of the target's ATK x movement distance / 5m.
Chanting Sigh Tower of Fantasy
Discharge When weapon charge is full or Phantasia is triggered, switching to this weapon from another removes all debuffs from the wielder and unleashes Chanting Sigh, dealing damage equal to 748.1% of ATK + 39 and adding an Enlightenment mark to the target for 18 seconds, during which damage immunity lasts 1.5 seconds (unavailable in Apex League).

Vesper Element Tower of Fantasy

Grievous When weapon is fully charged, the next attack will inflict damage equal to 137.00% of ATK, and make the target grievous for 7 seconds, taking 20% extra damage.

Vesper Resonance Tower of Fantasy

Physical Resonance Increase frost ATK by 15% and physical resistance by 25%. Activate by equipping 2 or more physical-damage weapons. This set effect works in the off-hand slot. Cannot stack with effects of the same type.

Vesper Advancement Tower of Fantasy

Vesper Advancement 1 S1 When releasing any weapon skill or discharge, if your Guards are at the maximum, the Guard duration will be refreshed, dealing physical damage equal to 30% of physical ATK x number of Guards to the enemy. Up to 8 Guards when under the effect of Benediction, and up to 6 when without it.
Vesper Advancement 2 S2 Increase the current weapon's base ATK growth by 16%.
Vesper Advancement 3 S3 Increase all damage dealt by 20%, and increase the guarded target's final damage by 15% for 10 seconds when releasing any weapon skill or discharge under the effect of Benediction Resonance.
Vesper Advancement 4 S4 Increase the current weapon's base ATK growth by 32%.
Vesper Advancement 5 S5 Forgiveness Guard: After releasing Resonance 5 times, receive 1 chance to negate fatal damage for the wielder and the guarded target. After a teammate negates fatal damage, they will consume Forgiveness Guard and recover 5% of Max HP. Unavailable in Apex League. Enlightenment Guard: After releasing Resonance 5 times and when having Elightenment Guard, the wielder receives 2 chances to negate fatal damage. Stack up to 5 times. After the wielder negates fatal damage, they will consume 1 stack of Enlightenment Guard and recover 5% of Max HP. Unvailable in Apex League
Vesper Advancement 6 S6 When unleashing any weapon skill or discharge, the increase of final damage and healing depends on the number of Guards. Each Guard increases final damage and healing by 1.6%, up to 8% for 25 seconds