Flaming Revolver Tower of Fantasy

Flaming Revolver Tower of Fantasy

SSR
  • Attack
  • Flame

Flaming Revolver Details

Name Flaming Revolver Tower of Fantasy
Rarity SSR
Type Attack Weapon Attack
Element Flame Weapon Flame
Abilities
  • Shatter: 12.50
  • Charge: 10.00
Stats
  • Attack: 19
  • HP: 1165
  • Crit: 13


Flaming Revolver Simulacra Tower of Fantasy


  • Barrage Tower of Fantasy
  • Explosive Rain Tower of Fantasy
Barrage Tower of Fantasy
Skill Constant fire in a frontal cone area to deal 666% of ATK + 35 damage. Cooldown: 60 seconds
Explosive Rain Tower of Fantasy
Discharge When a weapon charge is full or Phantasia is triggered, switching to this weapon from another weapon removes all debuffs from the wielder and launches 3 grenades. Hitting a target deals 570% of ATK + 30 AOE damage and causing launch.

Flaming Revolver Element Tower of Fantasy

Flame When weapon is fully charged, the next attack will set the target on fire for 8 seconds, causing damage equal to 58.00% of ATK every second. Ignited targets have 50% reduced healing efficacy.

Flaming Revolver Resonance Tower of Fantasy

Flame Resonance Increase flame ATK by 15% and flame resistance by 25%. Activate by equipping 2 or more flame weapons. This set effect works in the off-hand slot. Cannot stack with effects of the same type.

Flaming Revolver Advancement Tower of Fantasy

Flaming Revolver Advancement 1 S1 When using the weapon skill, add 2% of the enemy's max HP as bonus damage, up to 200% of ATK.
Flaming Revolver Advancement 2 S2 Increase the current weapon's base ATK growth by 16%.
Flaming Revolver Advancement 3 S3 Using the skill or dodge attack on burning targets will additionally apply Ionic Burn, dealing 90% of ATK as Flame damage every second for 10 seconds.
Flaming Revolver Advancement 4 S4 Increase the current weapon's base ATK growth by 32%.
Flaming Revolver Advancement 5 S5 Ionic Burn damage increased to 140% and dodge attacks from any weapon will refresh the burn's duration.
Flaming Revolver Advancement 6 S6 The skill Barrage has a burning effect that lasts for 15 seconds. Hitting a target with any weapon's dodge attack reduces the cooldown of Barrage by 4 seconds, up to once every 1.5 seconds. Damage over time effects trigged from a dodge attack can also trigger the effect.