Balmung Tower of Fantasy

Balmung Tower of Fantasy

SSR
  • Attack
  • Frost

Balmung Details

Name Balmung Tower of Fantasy
Rarity SSR
Type Attack Weapon Attack
Element Frost Weapon Frost
Abilities
  • Shatter: 8.00
  • Charge: 8.00
Stats
  • Attack: 16
  • HP: 1165
  • Crit: 14


Balmung Simulacra Tower of Fantasy


  • Fimbulwinter Tower of Fantasy
  • Frigid Fracture Tower of Fantasy
Fimbulwinter Tower of Fantasy
Skill Slash the space around the Wanderer, dealing total damage equal to 577.5% of ATK + 30. Can suspend and launch targets, and grant damage immunity while this skill is being used. 30-second cooldown. After unleashing "Fimbulwinter" a large frost domain will be formed around you for 25 seconds. The number of dodges you can perform will not be deducted when you perform the Balmung dodge within the frost domain. Grant "Domain of Frost I" when you are in the frost domain, increase frost ATK by 15%, and shatter by 25% when using a frost weapon.
Frigid Fracture Tower of Fantasy
Discharge When weapon charge is full or Phantasia is triggered, clear all debuffs from the user and dash forward upon switching to this weapon, temporarily controlling opponents in an area before unleashing a gigantic slash. Deal damage equal to 618.2% of ATK + 33 and launch enemies into the air.

Balmung Element Tower of Fantasy

Grievous When weapon is fully charged, the next attack will inflict damage equal to 137.00% of ATK, and make the target grievous for 7 seconds, taking 20% extra damage.

Balmung Resonance Tower of Fantasy

Physical Resonance Increase frost ATK by 15% and physical resistance by 25%. Activate by equipping 2 or more physical-damage weapons. This set effect works in the off-hand slot. Cannot stack with effects of the same type.

Balmung Advancement Tower of Fantasy

Balmung Advancement 1 S1 Gain 1 frostiness point every time you deal 550% × Frost ATK of damage in the Frost Domain. Up to 10 points can be accumulated. When Frost Domain ends, frostiness points × Frost ATK × 95% of blast damage will be dealt to all enemies in the Frost Domain. After leaving the Frost Domain lose 1 frostiness point every 3 seconds.
Balmung Advancement 2 S2 Increase the current weapon's base HP growth by 16%.
Balmung Advancement 3 S3 The maximum frostiness is increased to 15 points. Unleashing discharge skills with frost weapons in the Frost Domain will deal 25% × Frost ATK of damage to all targets in the Frost Domain (Gain +5 frostiness points).
Balmung Advancement 4 S4 Increase the current weapon's base ATK growth by 32%.
Balmung Advancement 5 S5 Shattering shields using frost weapons in the Frost Domain will freeze the target for 2 seconds and cause frostiness points × Frost ATK × 35% of additional damage (if the target cannot be frozen, double the additional damage dealt).
Balmung Advancement 6 S6 When frostiness reaches 15 points and you are in the Frost Domain, you will get an additional "Domain of Frost II" that increases Frost ATK by 25% when frost weapons are used.