Vulcan Idle Heroes
- Light
- Warrior
Hero Information
Terminator Cannon Idle Heroes | |
Lv.1 |
active skill: consumes all ammo to load the cannon.
meanwhile, increases self damage reduction by 10% for
2 rounds, and grants self a Shield equal to 200% of
attack and immunity to all control effects (cannot gain
energy). extra effects take place based on the ammo
consumed:
Continuous Ammo: each ammo increases self attack by 5% for 2 rounds. Piercing Ammo: each ammo increases self crit damage by 5% for 2 rounds. Shotgun Ammo: each ammo increases self all damage dealt by 10% for 2 rounds. • when self acts the next time, deals (200% of attack) damage to all enemies. extra effects take place based on the ammo consumed: Continuous Ammo: each ammo deals (100% of attack) damage to 1 random enemy. Piercing Ammo: each ammo deals (120% of attack) damage that ignores armor to the 3 enemies with the lowest hp. Shotgun Ammo: each ammo deals ([600%/number of surviving enemies] of attack) damage to all enemies. Shield: skill effect. offsets the direct damage and damage over time received. it will disappear when the strength of the shield is 0. the shield strength caps at 100% of self HP. |
Lv.2 |
active skill: consumes all ammo to load the cannon.
meanwhile, increases self damage reduction by 20% for
2 rounds, and grants self a Shield equal to 400% of
attack and immunity to all control effects (cannot gain
energy). extra effects take place based on the ammo
consumed:
Continuous Ammo: each ammo increases self attack by 10% for 2 rounds. Piercing Ammo: each ammo increases self crit damage by 8% for 2 rounds. Shotgun Ammo: each ammo increases self all damage dealt by 20% for 2 rounds. • when self acts the next time, deals (360% of attack) damage to all enemies. extra effects take place based on the ammo consumed: Continuous Ammo: each ammo deals (120% of attack) damage to 1 random enemy. Piercing Ammo: each ammo deals (240% of attack) damage that ignores armor to the 3 enemies with the lowest hp. Shotgun Ammo: each ammo deals ([720%/number of surviving enemies] of attack) damage to all enemies. Shield: skill effect. offsets the direct damage and damage over time received. it will disappear when the strength of the shield is 0. the shield strength caps at 100% of self HP. |
Lv.3 |
active skill: consumes all ammo to load the cannon.
meanwhile, increases self damage reduction by 25% for
2 rounds, and grants self a Shield equal to 1200% of
attack and immunity to all control effects (cannot gain
energy). extra effects take place based on the ammo
consumed:
Continuous Ammo: each ammo increases self attack by 20% for 2 rounds. Piercing Ammo: each ammo increases self crit damage by 10% for 2 rounds. Shotgun Ammo: each ammo increases self all damage dealt by 35% for 2 rounds. • when self acts the next time, deals (1200% of attack) damage to all enemies. extra effects take place based on the ammo consumed: Continuous Ammo: each ammo deals (640% of attack) damage to 1 random enemy. Piercing Ammo: each ammo deals (960% of attack) damage that ignores armor to the 3 enemies with the lowest hp. Shotgun Ammo: each ammo deals ([1600%/number of surviving enemies] of attack) damage to all enemies. Shield: skill effect. offsets the direct damage and damage over time received. it will disappear when the strength of the shield is 0. the shield strength caps at 100% of self HP. |
Combat Readiness Idle Heroes | |
Lv.1 | Passive Skill: Attack 10%, HP +15%, Holy Damage +20%, Crit+10%, and Control Immunity +8% |
Lv.2 | Passive Skill: Attack 15%, HP +25%, Holy Damage +40%, Crit+15%, and Control Immunity +10% |
Lv.3 | Passive Skill: Attack 20%, HP +35%, Holy Damage +60%, Crit+20%, and Control Immunity +15% |
Holylight Attack Idle Heroes | |
Lv.1 | Passive Skill: When launching basic attacks, deals (80% of Attack) damage to 2 random enemies, with a 50% chance to obtain 1 Continuous Ammo and a 25% chance to obtain 1 extra Continuous Ammo. |
Lv.2 | Passive Skill: When launching basic attacks, deals (100% of Attack) damage to 2 random enemies, with a 75% chance to obtain 1 Continuous Ammo and a 45% chance to obtain 1 extra Continuous Ammo. |
Lv.3 | Passive Skill: When launching basic attacks, deals (280% of Attack) damage to 2 random enemies, with a 100% chance to obtain 1 Continuous Ammo and a 60% chance to obtain 1 extra Continuous Ammo. |
Almighty Ammo Idle Heroes | |
Lv.1 |
Passive Skill: Ammo can be obtained via the following
ways:
Continuous Ammo (Cap: 12): When any ally releases basic attacks, there is a 45% chance to obtain 1 Ammo; at the end of each round, there is a 50% chance to obtain 1 Ammo; Piercing Ammo (Cap: 6): When any ally releases active skills, there is a 25% chance to obtain 1 Ammo; Shotgun Ammo (Cap: 3): When any enemy dies, there is a 30% chance to obtain 1 Ammo. When the cap of any Ammo is reached, self enters the Saturation Attack status, which removes 1 debuff from self and grants self immunity to Fear for 2 rounds. Fear: Control effect. Targets with Fear are unable to launch basic attacks. |
Lv.2 |
Passive Skill: Ammo can be obtained via the following
ways:
Continuous Ammo (Cap: 12): When any ally releases basic attacks, there is a 60% chance to obtain 1 Ammo; at the end of each round, there is a 75% chance to obtain 1 Ammo; Piercing Ammo (Cap: 6): When any ally releases active skills, there is a 50% chance to obtain 1 Ammo; Shotgun Ammo (Cap: 3): When any enemy dies, there is a 50% chance to obtain 1 Ammo. When the cap of any Ammo is reached, self enters the Saturation Attack status, which removes 1 debuff from self and grants self immunity to Fear for 2 rounds. Fear: Control effect. Targets with Fear are unable to launch basic attacks. |
Lv.3 |
Passive Skill: Ammo can be obtained via the following
ways:
Continuous Ammo (Cap: 12): When any ally releases basic attacks, there is a 85% chance to obtain 1 Ammo; at the end of each round, there is a 100% chance to obtain 1 Ammo; Piercing Ammo (Cap: 6): When any ally releases active skills, there is a 75% chance to obtain 1 Ammo; Shotgun Ammo (Cap: 3): When any enemy dies, there is a 100% chance to obtain 1 Ammo. When the cap of any Ammo is reached, self enters the Saturation Attack status, which removes 1 debuff from self and grants self immunity to Fear for 2 rounds. Fear: Control effect. Targets with Fear are unable to launch basic attacks. |
Vulcan Attributes
HP | 21,960 |
Fixed HP | 0 |
Attack | 3,597 |
Fixed Attack | 0 |
Armor | 632 |
Speed | 609 |
Skill Damage | 0% |
Precision | 0% |
Block | 0% |
Crit | 10% |
Crit Damage | 0% |
Armor Break | 0% |
Control Immunity | 8% |
Damage Reduction | 0% |
Holy Damage | 20% |
Vulcan Attributes
HP | 89,325 |
Fixed HP | 0 |
Attack | 7,915 |
Fixed Attack | 0 |
Armor | 864 |
Speed | 806 |
Skill Damage | 0% |
Precision | 0% |
Block | 0% |
Crit | 16% |
Crit Damage | 0% |
Armor Break | 0% |
Control Immunity | 10% |
Damage Reduction | 0% |
Holy Damage | 40% |
Vulcan Attributes
HP | 714,306 |
Fixed HP | 0 |
Attack | 28,580 |
Fixed Attack | 0 |
Armor | 1,657 |
Speed | 1,180 |
Skill Damage | 0% |
Precision | 0% |
Block | 0% |
Crit | 20% |
Crit Damage | 0% |
Armor Break | 0% |
Control Immunity | 15% |
Damage Reduction | 0% |
Holy Damage | 60% |