Vulcan Idle Heroes

Vulcan Idle Heroes

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  • Warrior

Hero Information

Name Vulcan Idle Heroes
Faction Faction Icon Light
Class Class Icon Warrior


  • Terminator Cannon Idle Heroes
  • Combat Readiness Idle Heroes
  • Holylight Attack Idle Heroes
  • Almighty Ammo Idle Heroes
Terminator Cannon Idle Heroes
Lv.1 active skill: consumes all ammo to load the cannon. meanwhile, increases self damage reduction by 10% for 2 rounds, and grants self a Shield equal to 200% of attack and immunity to all control effects (cannot gain energy). extra effects take place based on the ammo consumed:

Continuous Ammo: each ammo increases self attack by 5% for 2 rounds.

Piercing Ammo: each ammo increases self crit damage by 5% for 2 rounds.

Shotgun Ammo: each ammo increases self all damage dealt by 10% for 2 rounds. • when self acts the next time, deals (200% of attack) damage to all enemies. extra effects take place based on the ammo consumed:

Continuous Ammo: each ammo deals (100% of attack) damage to 1 random enemy.

Piercing Ammo: each ammo deals (120% of attack) damage that ignores armor to the 3 enemies with the lowest hp.

Shotgun Ammo: each ammo deals ([600%/number of surviving enemies] of attack) damage to all enemies.

Shield: skill effect. offsets the direct damage and damage over time received. it will disappear when the strength of the shield is 0. the shield strength caps at 100% of self HP.
Lv.2 active skill: consumes all ammo to load the cannon. meanwhile, increases self damage reduction by 20% for 2 rounds, and grants self a Shield equal to 400% of attack and immunity to all control effects (cannot gain energy). extra effects take place based on the ammo consumed:

Continuous Ammo: each ammo increases self attack by 10% for 2 rounds.

Piercing Ammo: each ammo increases self crit damage by 8% for 2 rounds.

Shotgun Ammo: each ammo increases self all damage dealt by 20% for 2 rounds. • when self acts the next time, deals (360% of attack) damage to all enemies. extra effects take place based on the ammo consumed:

Continuous Ammo: each ammo deals (120% of attack) damage to 1 random enemy.

Piercing Ammo: each ammo deals (240% of attack) damage that ignores armor to the 3 enemies with the lowest hp.

Shotgun Ammo: each ammo deals ([720%/number of surviving enemies] of attack) damage to all enemies.

Shield: skill effect. offsets the direct damage and damage over time received. it will disappear when the strength of the shield is 0. the shield strength caps at 100% of self HP.
Lv.3 active skill: consumes all ammo to load the cannon. meanwhile, increases self damage reduction by 25% for 2 rounds, and grants self a Shield equal to 1200% of attack and immunity to all control effects (cannot gain energy). extra effects take place based on the ammo consumed:

Continuous Ammo: each ammo increases self attack by 20% for 2 rounds.

Piercing Ammo: each ammo increases self crit damage by 10% for 2 rounds.

Shotgun Ammo: each ammo increases self all damage dealt by 35% for 2 rounds. • when self acts the next time, deals (1200% of attack) damage to all enemies. extra effects take place based on the ammo consumed:

Continuous Ammo: each ammo deals (640% of attack) damage to 1 random enemy.

Piercing Ammo: each ammo deals (960% of attack) damage that ignores armor to the 3 enemies with the lowest hp.

Shotgun Ammo: each ammo deals ([1600%/number of surviving enemies] of attack) damage to all enemies.

Shield: skill effect. offsets the direct damage and damage over time received. it will disappear when the strength of the shield is 0. the shield strength caps at 100% of self HP.
Combat Readiness Idle Heroes
Lv.1 Passive Skill: Attack 10%, HP +15%, Holy Damage +20%, Crit+10%, and Control Immunity +8%
Lv.2 Passive Skill: Attack 15%, HP +25%, Holy Damage +40%, Crit+15%, and Control Immunity +10%
Lv.3 Passive Skill: Attack 20%, HP +35%, Holy Damage +60%, Crit+20%, and Control Immunity +15%
Holylight Attack Idle Heroes
Lv.1 Passive Skill: When launching basic attacks, deals (80% of Attack) damage to 2 random enemies, with a 50% chance to obtain 1 Continuous Ammo and a 25% chance to obtain 1 extra Continuous Ammo.
Lv.2 Passive Skill: When launching basic attacks, deals (100% of Attack) damage to 2 random enemies, with a 75% chance to obtain 1 Continuous Ammo and a 45% chance to obtain 1 extra Continuous Ammo.
Lv.3 Passive Skill: When launching basic attacks, deals (280% of Attack) damage to 2 random enemies, with a 100% chance to obtain 1 Continuous Ammo and a 60% chance to obtain 1 extra Continuous Ammo.
Almighty Ammo Idle Heroes
Lv.1 Passive Skill: Ammo can be obtained via the following ways:

Continuous Ammo (Cap: 12): When any ally releases basic attacks, there is a 45% chance to obtain 1 Ammo; at the end of each round, there is a 50% chance to obtain 1 Ammo;

Piercing Ammo (Cap: 6): When any ally releases active skills, there is a 25% chance to obtain 1 Ammo;

Shotgun Ammo (Cap: 3): When any enemy dies, there is a 30% chance to obtain 1 Ammo. When the cap of any Ammo is reached, self enters the Saturation Attack status, which removes 1 debuff from self and grants self immunity to Fear for 2 rounds.

Fear: Control effect. Targets with Fear are unable to launch basic attacks.
Lv.2 Passive Skill: Ammo can be obtained via the following ways:

Continuous Ammo (Cap: 12): When any ally releases basic attacks, there is a 60% chance to obtain 1 Ammo; at the end of each round, there is a 75% chance to obtain 1 Ammo;

Piercing Ammo (Cap: 6): When any ally releases active skills, there is a 50% chance to obtain 1 Ammo;

Shotgun Ammo (Cap: 3): When any enemy dies, there is a 50% chance to obtain 1 Ammo. When the cap of any Ammo is reached, self enters the Saturation Attack status, which removes 1 debuff from self and grants self immunity to Fear for 2 rounds.

Fear: Control effect. Targets with Fear are unable to launch basic attacks.
Lv.3 Passive Skill: Ammo can be obtained via the following ways:

Continuous Ammo (Cap: 12): When any ally releases basic attacks, there is a 85% chance to obtain 1 Ammo; at the end of each round, there is a 100% chance to obtain 1 Ammo;

Piercing Ammo (Cap: 6): When any ally releases active skills, there is a 75% chance to obtain 1 Ammo;

Shotgun Ammo (Cap: 3): When any enemy dies, there is a 100% chance to obtain 1 Ammo. When the cap of any Ammo is reached, self enters the Saturation Attack status, which removes 1 debuff from self and grants self immunity to Fear for 2 rounds.

Fear: Control effect. Targets with Fear are unable to launch basic attacks.
  • Vulcan Tier 1 Idle Heroes
  • Vulcan Tier 2 Idle Heroes
  • Vulcan Tier 3 Idle Heroes
Vulcan Tier Preview 1 Idle Heroes

Vulcan Attributes
HP 21,960
Fixed HP 0
Attack 3,597
Fixed Attack 0
Armor 632
Speed 609
Skill Damage 0%
Precision 0%
Block 0%
Crit 10%
Crit Damage 0%
Armor Break 0%
Control Immunity 8%
Damage Reduction 0%
Holy Damage 20%
Vulcan Tier Preview 2 Idle Heroes

Vulcan Attributes
HP 89,325
Fixed HP 0
Attack 7,915
Fixed Attack 0
Armor 864
Speed 806
Skill Damage 0%
Precision 0%
Block 0%
Crit 16%
Crit Damage 0%
Armor Break 0%
Control Immunity 10%
Damage Reduction 0%
Holy Damage 40%
Vulcan Tier Preview 3 Idle Heroes

Vulcan Attributes
HP 714,306
Fixed HP 0
Attack 28,580
Fixed Attack 0
Armor 1,657
Speed 1,180
Skill Damage 0%
Precision 0%
Block 0%
Crit 20%
Crit Damage 0%
Armor Break 0%
Control Immunity 15%
Damage Reduction 0%
Holy Damage 60%