Eos Idle Heroes
- Light
- Mage
Hero Information
Blazing Sun Idle Heroes | |
Lv.1 |
Active Skill: Deals (100% of Attack) Damage to all
enemies, and Burns them, dealing (80% of Attack)
Damage for 2 rounds. Then increases the Burn damage
by 4% for 3 rounds. Afterwards, restores self HP equal
to 6% of Max. HP for 2 rounds. If Sacred Sun has been
summoned when releasing the skill, triggers Sacred Sun I
once immediately; if not, self gains 5 layers of Shining
of Light I.
Shining of Light I: Skill effect. Each layer of Shining of Light increases self Holy Damage by 2%. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Sacred Sun l: Skill effect. Sacred Sun cannot be stacked. When summoned or at the end of each round, Burns all enemies, dealing (80% of Attack) Damage for 2 rounds, with a 15% chance to inflict Dazzle for 2 rounds. Dazzle: Control effect. All skills of dazzled enemies will compulsively target only 1 random hero of your side. This effect will be replaced by Taunt effect (if any). Taunt: Control effect. All skills of taunted heroes will compulsively target the taunt caster. |
Lv.2 |
Active Skill: Deals (180% of Attack) Damage to all
enemies, and Burns them, dealing (120% of Attack)
Damage for 2 rounds. Then increases the Burn damage
by 8% for 3 rounds. Afterwards, restores self HP equal
to 8% of Max. HP for 2 rounds. If Sacred Sun has been
summoned when releasing the skill, triggers Sacred Sun II
once immediately; if not, self gains 5 layers of Shining
of Light II.
Shining of Light II: Skill effect. Each layer of Shining of Light increases self Holy Damage by 3%. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Sacred Sun Il: Skill effect. Sacred Sun cannot be stacked. When summoned or at the end of each round, Burns all enemies, dealing (80% of Attack) Damage for 2 rounds, with a 15% chance to inflict Dazzle for 2 rounds. Dazzle: Control effect. All skills of dazzled enemies will compulsively target only 1 random hero of your side. This effect will be replaced by Taunt effect (if any). Taunt: Control effect. All skills of taunted heroes will compulsively target the taunt caster. |
Lv.3 |
Active Skill: Deals (360% of Attack) Damage to all
enemies, and Burns them, dealing (240% of Attack)
Damage for 2 rounds. Then increases the Burn damage
by 12% for 3 rounds. Afterwards, restores self HP equal
to 12% of Max. HP for 2 rounds. If Sacred Sun has been
summoned when releasing the skill, triggers Sacred Sun III
once immediately; if not, self gains 5 layers of
Shining of Light III.
Shining of Light III: Skill effect. Each layer of Shining of Light increases self Holy Damage by 4%. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Sacred Sun IIl: Skill effect. Sacred Sun cannot be stacked. When summoned or at the end of each round, Burns all enemies, dealing (80% of Attack) Damage for 2 rounds, with a 15% chance to inflict Dazzle for 2 rounds. Dazzle: Control effect. All skills of dazzled enemies will compulsively target only 1 random hero of your side. This effect will be replaced by Taunt effect (if any). Taunt: Control effect. All skills of taunted heroes will compulsively target the taunt caster. |
Wheel Of The Sun Idle Heroes | |
Lv.1 | Passive Skill: HP +10%, Attack +10%, Holy Damage +10%, Damage Reduction +10%, and Speed +40. |
Lv.2 | Passive Skill: HP +20%, Attack +15%, Holy Damage +20%, Damage Reduction +20%, and Speed +60. |
Lv.3 | Passive Skill: HP +30%, Attack +20%, Holy Damage +30%, Damage Reduction +30%, and Speed +80. |
Light Exposure Idle Heroes | |
Lv.1 | Passive Skill: Basic attack targets 3 random enemies, dealing (100% of Attack) Damage and reducing their Precision by 10% for 3 rounds and Attack by 5% for 2 rounds. |
Lv.2 | Passive Skill: Basic attack targets 3 random enemies, dealing (180% of Attack) Damage and reducing their Precision by 15% for 3 rounds and Attack by 6% for 2 rounds. |
Lv.3 | Passive Skill: Basic attack targets 3 random enemies, dealing (360% of Attack) Damage and reducing their Precision by 20% for 3 rounds and Attack by 8% for 2 rounds. |
Arrival Of The Sun Idle Heroes | |
Lv.1 |
Passive Skill: Whenever an ally releases the active skill,
self gains 1 layer of Shining of Light I. When stacking up
to 12 layers, increases self Holy Damage by 24% for 4
rounds and consumes 12 layers of Shining of Light and
summons Sacred Sun I for 4 rounds.
Sacred Sun l: Skill effect. Sacred Sun cannot be stacked. When summoned or at the end of each round, Burns all enemies, dealing (80% of Attack) Damage for 2 rounds, with a 15% chance to inflict Dazzle for 2 rounds. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Shining of Light I: Skill effect. Each layer of Shining of Light increases self Holy Damage by 2%. Dazzle: Control effect. All skills of dazzled enemies will compulsively target only 1 random hero of your side. This effect will be replaced by Taunt effect (if any). Taunt: Control effect. All skills of taunted heroes will compulsively target the taunt caster. |
Lv.2 |
Passive Skill: Whenever an ally releases the active skill,
self gains 1 layer of Shining of Light II. When stacking up
to 12 layers, increases self Holy Damage by 36% for 4
rounds and consumes 12 layers of Shining of Light and
summons Sacred Sun II for 4 rounds.
Sacred Sun Il: Skill effect. Sacred Sun cannot be stacked. When summoned or at the end of each round, Burns all enemies, dealing (120% of Attack) Damage for 2 rounds, with a 20% chance to inflict Dazzle for 2 rounds. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Shining of Light II: Skill effect. Each layer of Shining of Light increases self Holy Damage by 3%. Dazzle: Control effect. All skills of dazzled enemies will compulsively target only 1 random hero of your side. This effect will be replaced by Taunt effect (if any). Taunt: Control effect. All skills of taunted heroes will compulsively target the taunt caster. |
Lv.3 |
Passive Skill: Whenever an ally releases the active skill,
self gains 1 layer of Shining of Light III. When stacking
up to 12 layers, increases self Holy Damage by 48% for 4
rounds and consumes 12 layers of Shining of Light and
summons Sacred Sun III for 4 rounds.
Sacred Sun IIl: Skill effect. Sacred Sun cannot be stacked. When summoned or at the end of each round, Burns all enemies, dealing (240% of Attack) Damage for 2 rounds, with a 30% chance to inflict Dazzle for 2 rounds. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Shining of Light III: Skill effect. Each layer of Shining of Light increases self Holy Damage by 4%. Dazzle: Control effect. All skills of dazzled enemies will compulsively target only 1 random hero of your side. This effect will be replaced by Taunt effect (if any). Taunt: Control effect. All skills of taunted heroes will compulsively target the taunt caster. |
Eos Attributes
HP | 19,566 |
Fixed HP | 0 |
Attack | 3,308 |
Fixed Attack | 0 |
Armor | 610 |
Speed | 646 |
Skill Damage | 0% |
Precision | 0% |
Block | 0% |
Crit | 0% |
Crit Damage | 0% |
Armor Break | 0% |
Control Immunity | 0% |
Damage Reduction | 10% |
Holy Damage | 10% |
Eos Attributes
HP | 74,776 |
Fixed HP | 0 |
Attack | 8,858 |
Fixed Attack | 0 |
Armor | 864 |
Speed | 866 |
Skill Damage | 0% |
Precision | 0% |
Block | 0% |
Crit | 0% |
Crit Damage | 0% |
Armor Break | 0% |
Control Immunity | 0% |
Damage Reduction | 20% |
Holy Damage | 20% |
Eos Attributes
HP | 603,850 |
Fixed HP | 0 |
Attack | 23,110 |
Fixed Attack | 0 |
Armor | 1,502 |
Speed | 1,238 |
Skill Damage | 0% |
Precision | 0% |
Block | 0% |
Crit | 0% |
Crit Damage | 0% |
Armor Break | 0% |
Control Immunity | 0% |
Damage Reduction | 30% |
Holy Damage | 30% |