Eos Idle Heroes

Eos Idle Heroes

  • Light
  • Mage

Hero Information

Name Eos Idle Heroes
Faction Faction Icon Light
Class Class Icon Mage


  • Blazing Sun Idle Heroes
  • Wheel Of The Sun Idle Heroes
  • Light Exposure Idle Heroes
  • Arrival Of The Sun Idle Heroes
Blazing Sun Idle Heroes
Lv.1 Active Skill: Deals (100% of Attack) Damage to all enemies, and Burns them, dealing (80% of Attack) Damage for 2 rounds. Then increases the Burn damage by 4% for 3 rounds. Afterwards, restores self HP equal to 6% of Max. HP for 2 rounds. If Sacred Sun has been summoned when releasing the skill, triggers Sacred Sun I once immediately; if not, self gains 5 layers of Shining of Light I.

Shining of Light I: Skill effect. Each layer of Shining of Light increases self Holy Damage by 2%.

Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round.

Sacred Sun l: Skill effect. Sacred Sun cannot be stacked. When summoned or at the end of each round, Burns all enemies, dealing (80% of Attack) Damage for 2 rounds, with a 15% chance to inflict Dazzle for 2 rounds.

Dazzle: Control effect. All skills of dazzled enemies will compulsively target only 1 random hero of your side. This effect will be replaced by Taunt effect (if any).

Taunt: Control effect. All skills of taunted heroes will compulsively target the taunt caster.
Lv.2 Active Skill: Deals (180% of Attack) Damage to all enemies, and Burns them, dealing (120% of Attack) Damage for 2 rounds. Then increases the Burn damage by 8% for 3 rounds. Afterwards, restores self HP equal to 8% of Max. HP for 2 rounds. If Sacred Sun has been summoned when releasing the skill, triggers Sacred Sun II once immediately; if not, self gains 5 layers of Shining of Light II.

Shining of Light II: Skill effect. Each layer of Shining of Light increases self Holy Damage by 3%.

Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round.

Sacred Sun Il: Skill effect. Sacred Sun cannot be stacked. When summoned or at the end of each round, Burns all enemies, dealing (80% of Attack) Damage for 2 rounds, with a 15% chance to inflict Dazzle for 2 rounds.

Dazzle: Control effect. All skills of dazzled enemies will compulsively target only 1 random hero of your side. This effect will be replaced by Taunt effect (if any).

Taunt: Control effect. All skills of taunted heroes will compulsively target the taunt caster.
Lv.3 Active Skill: Deals (360% of Attack) Damage to all enemies, and Burns them, dealing (240% of Attack) Damage for 2 rounds. Then increases the Burn damage by 12% for 3 rounds. Afterwards, restores self HP equal to 12% of Max. HP for 2 rounds. If Sacred Sun has been summoned when releasing the skill, triggers Sacred Sun III once immediately; if not, self gains 5 layers of Shining of Light III.

Shining of Light III: Skill effect. Each layer of Shining of Light increases self Holy Damage by 4%.

Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round.

Sacred Sun IIl: Skill effect. Sacred Sun cannot be stacked. When summoned or at the end of each round, Burns all enemies, dealing (80% of Attack) Damage for 2 rounds, with a 15% chance to inflict Dazzle for 2 rounds.

Dazzle: Control effect. All skills of dazzled enemies will compulsively target only 1 random hero of your side. This effect will be replaced by Taunt effect (if any).

Taunt: Control effect. All skills of taunted heroes will compulsively target the taunt caster.
Wheel Of The Sun Idle Heroes
Lv.1 Passive Skill: HP +10%, Attack +10%, Holy Damage +10%, Damage Reduction +10%, and Speed +40.
Lv.2 Passive Skill: HP +20%, Attack +15%, Holy Damage +20%, Damage Reduction +20%, and Speed +60.
Lv.3 Passive Skill: HP +30%, Attack +20%, Holy Damage +30%, Damage Reduction +30%, and Speed +80.
Light Exposure Idle Heroes
Lv.1 Passive Skill: Basic attack targets 3 random enemies, dealing (100% of Attack) Damage and reducing their Precision by 10% for 3 rounds and Attack by 5% for 2 rounds.
Lv.2 Passive Skill: Basic attack targets 3 random enemies, dealing (180% of Attack) Damage and reducing their Precision by 15% for 3 rounds and Attack by 6% for 2 rounds.
Lv.3 Passive Skill: Basic attack targets 3 random enemies, dealing (360% of Attack) Damage and reducing their Precision by 20% for 3 rounds and Attack by 8% for 2 rounds.
Arrival Of The Sun Idle Heroes
Lv.1 Passive Skill: Whenever an ally releases the active skill, self gains 1 layer of Shining of Light I. When stacking up to 12 layers, increases self Holy Damage by 24% for 4 rounds and consumes 12 layers of Shining of Light and summons Sacred Sun I for 4 rounds.

Sacred Sun l: Skill effect. Sacred Sun cannot be stacked. When summoned or at the end of each round, Burns all enemies, dealing (80% of Attack) Damage for 2 rounds, with a 15% chance to inflict Dazzle for 2 rounds.

Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round.

Shining of Light I: Skill effect. Each layer of Shining of Light increases self Holy Damage by 2%.

Dazzle: Control effect. All skills of dazzled enemies will compulsively target only 1 random hero of your side. This effect will be replaced by Taunt effect (if any).

Taunt: Control effect. All skills of taunted heroes will compulsively target the taunt caster.
Lv.2 Passive Skill: Whenever an ally releases the active skill, self gains 1 layer of Shining of Light II. When stacking up to 12 layers, increases self Holy Damage by 36% for 4 rounds and consumes 12 layers of Shining of Light and summons Sacred Sun II for 4 rounds.

Sacred Sun Il: Skill effect. Sacred Sun cannot be stacked. When summoned or at the end of each round, Burns all enemies, dealing (120% of Attack) Damage for 2 rounds, with a 20% chance to inflict Dazzle for 2 rounds.

Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round.

Shining of Light II: Skill effect. Each layer of Shining of Light increases self Holy Damage by 3%.

Dazzle: Control effect. All skills of dazzled enemies will compulsively target only 1 random hero of your side. This effect will be replaced by Taunt effect (if any).

Taunt: Control effect. All skills of taunted heroes will compulsively target the taunt caster.
Lv.3 Passive Skill: Whenever an ally releases the active skill, self gains 1 layer of Shining of Light III. When stacking up to 12 layers, increases self Holy Damage by 48% for 4 rounds and consumes 12 layers of Shining of Light and summons Sacred Sun III for 4 rounds.

Sacred Sun IIl: Skill effect. Sacred Sun cannot be stacked. When summoned or at the end of each round, Burns all enemies, dealing (240% of Attack) Damage for 2 rounds, with a 30% chance to inflict Dazzle for 2 rounds.

Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round.

Shining of Light III: Skill effect. Each layer of Shining of Light increases self Holy Damage by 4%.

Dazzle: Control effect. All skills of dazzled enemies will compulsively target only 1 random hero of your side. This effect will be replaced by Taunt effect (if any).

Taunt: Control effect. All skills of taunted heroes will compulsively target the taunt caster.
  • Eos Tier 1 Idle Heroes
  • Eos Tier 2 Idle Heroes
  • Eos Tier 3 Idle Heroes
Eos Tier Preview 1 Idle Heroes

Eos Attributes
HP 19,566
Fixed HP 0
Attack 3,308
Fixed Attack 0
Armor 610
Speed 646
Skill Damage 0%
Precision 0%
Block 0%
Crit 0%
Crit Damage 0%
Armor Break 0%
Control Immunity 0%
Damage Reduction 10%
Holy Damage 10%
Eos Tier Preview 2 Idle Heroes

Eos Attributes
HP 74,776
Fixed HP 0
Attack 8,858
Fixed Attack 0
Armor 864
Speed 866
Skill Damage 0%
Precision 0%
Block 0%
Crit 0%
Crit Damage 0%
Armor Break 0%
Control Immunity 0%
Damage Reduction 20%
Holy Damage 20%
Eos Tier Preview 3 Idle Heroes

Eos Attributes
HP 603,850
Fixed HP 0
Attack 23,110
Fixed Attack 0
Armor 1,502
Speed 1,238
Skill Damage 0%
Precision 0%
Block 0%
Crit 0%
Crit Damage 0%
Armor Break 0%
Control Immunity 0%
Damage Reduction 30%
Holy Damage 30%