Penny Idle Heroes

Penny Idle Heroes

  • Fortress
  • Ranger

Hero Information

Name Penny Idle Heroes
Faction Faction Icon Fortress
Class Class Icon Ranger


  • Fatal Fireworks Idle Heroes
  • Troublemaker Gene Idle Heroes
  • Gunshot Symphony Idle Heroes
  • Eerie Trickery Idle Heroes
Fatal Fireworks Idle Heroes
Lv.1 Active skill: Deals (200% of Attack) damage against the enemy with the highest HP and Burns it, dealing extra (50% of Attack) damage per round for 6 rounds. Grants self 1 layer(s) of Dynamite Armor. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Dynamite Armor: Skill effect. When controlled, consumes a layer of Dynamite Armor to offset the control effect.
Lv.2 Active skill: Deals (300% of Attack) damage against the enemy with the highest HP and Burns it, dealing extra (80% of Attack) damage per round for 6 rounds. Grants self 1 layer(s) of Dynamite Armor. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Dynamite Armor: Skill effect. When controlled, consumes a layer of Dynamite Armor to offset the control effect.
Lv.3 Active skill: Deals (450% of Attack) damage against the enemy with the highest HP and Burns it, dealing extra (150% of Attack) damage per round for 6 rounds. Grants self 1 layer(s) of Dynamite Armor. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Dynamite Armor: Skill effect. When controlled, consumes a layer of Dynamite Armor to offset the control effect.
Troublemaker Gene Idle Heroes
Lv.1 Passive skill: HP +15%, Attack +10%, Crit +15%, Precision +25%
Lv.2 Passive skill: HP +20%, Attack +20%, Crit +20%, Precision +50%
Lv.3 Passive skill: HP +25%, Attack +30%, Crit +30%, Precision +100%
Gunshot Symphony Idle Heroes
Lv.1 Passive skill: Basic attack target front-line enemies, dealing (120% of Attack) damage. Grants self 1 layer(s) of Reflection Armor. Increases self 10% of Crit Damage for 2 rounds. Reflection Armor: Mark. Offsets 20% of the next received damage from active skill or basic attack and then reflects it to the attacker. Reflection Armor will disappear upon the trigger.
Lv.2 Passive skill: Basic attack target front-line enemies, dealing (150% of Attack) damage. Grants self 1 layer(s) of Reflection Armor. Increases self 20% of Crit Damage for 2 rounds. Reflection Armor: Mark. Offsets 30% of the next received damage from active skill or basic attack and then reflects it to the attacker. Reflection Armor will disappear upon the trigger.
Lv.3 Passive skill: Basic attack target front-line enemies, dealing (180% of Attack) damage. Grants self 1 layer(s) of Reflection Armor. Increases self 40% of Crit Damage for 2 rounds. Reflection Armor: Mark. Offsets 50% of the next received damage from active skill or basic attack and then reflects it to the attacker. Reflection Armor will disappear upon the trigger.
Eerie Trickery Idle Heroes
Lv.1 Passive skill: Each Crit deals extra 30% damage against all enemies, and grants self 1 layer(s) of Dynamite Armor and Reflection Armor. Dynamite Armor: Skill effect. When controlled, consumes a layer of Dynamite Armor to offset the control effect. Reflection Armor: Mark. Offsets 20% of the next received damage from active skill or basic attack and then reflects it to the attacker. Reflection Armor will disappear upon the trigger.
Lv.2 Passive skill: Each Crit deals extra 60% damage against all enemies, and grants self 1 layer(s) of Dynamite Armor and Reflection Armor. Dynamite Armor: Skill effect. When controlled, consumes a layer of Dynamite Armor to offset the control effect. Reflection Armor: Mark. Offsets 30% of the next received damage from active skill or basic attack and then reflects it to the attacker. Reflection Armor will disappear upon the trigger.
Lv.3 Passive skill: Each Crit deals extra 100% damage against all enemies, and grants self 1 layer(s) of Dynamite Armor and Reflection Armor. Dynamite Armor: Skill effect. When controlled, consumes a layer of Dynamite Armor to offset the control effect. Reflection Armor: Mark. Offsets 50% of the next received damage from active skill or basic attack and then reflects it to the attacker. Reflection Armor will disappear upon the trigger.
  • Penny Tier 1 Idle Heroes
  • Penny Tier 2 Idle Heroes
  • Penny Tier 3 Idle Heroes
Penny Tier Preview 1 Idle Heroes

Penny Attributes
HP 25,595
Fixed HP 0
Attack 3,979
Fixed Attack 0
Armor 632
Speed 609
Skill Damage 0%
Precision 25%
Block 0%
Crit 15%
Crit Damage 0%
Armor Break 0%
Control Immunity 0%
Damage Reduction 0%
Holy Damage 0%
Penny Tier Preview 2 Idle Heroes

Penny Attributes
HP 79,418
Fixed HP 0
Attack 9,400
Fixed Attack 0
Armor 894
Speed 806
Skill Damage 0%
Precision 50%
Block 0%
Crit 20%
Crit Damage 0%
Armor Break 0%
Control Immunity 0%
Damage Reduction 0%
Holy Damage 0%
Penny Tier Preview 3 Idle Heroes

Penny Attributes
HP 565,312
Fixed HP 0
Attack 29,407
Fixed Attack 0
Armor 1,554
Speed 1,174
Skill Damage 0%
Precision 100%
Block 0%
Crit 30%
Crit Damage 0%
Armor Break 0%
Control Immunity 0%
Damage Reduction 0%
Holy Damage 0%