Onkirimaru Idle Heroes
- Shadow
- Warrior
Hero Information
Brutal Slash Idle Heroes | |
Lv.1 |
Active skill: Deals (150% of Attack) damage to back-row
enemies and Bleeds them, dealing an extra (100% of
Attack) damage for 3 rounds. Increases all allies' Armor
by 10% for 3 rounds. When Onkirimaru is in the front
line, increases front-line allies' Damage Reduction by
6% for 3 rounds; when he is in the back line, increases
back-line allies' Precision by 12% for 3 rounds.
Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Lv.2 |
Active skill: Deals (300% of Attack) damage to back-row
enemies and Bleedsthem, dealing an extra (200% of
Attack) damage for 3 rounds. Increases all allies' Armor
by 20% for 3 rounds. When Onkirimaru is in the front
line, increases front-line allies' Damage Reduction by
12% for 3 rounds; when he is in the back line, increases
back-line allies' Precision by 24% for 3 rounds.
Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Lv.3 |
Active skill: Deals (600% of Attack) damage to back-row
enemies and Bleedsthem, dealing an extra (400% of
Attack) damage for 3 rounds. Increases all allies' Armor
by 30% for 3 rounds. When Onkirimaru is in the front
line, increases front-line allies' Damage Reduction by
20% for 3 rounds; when he is in the back line, increases
back-line allies' Precision by 36% for 3 rounds.
Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Samurai Spirit Idle Heroes | |
Lv.1 | Passive skill: HP +20%, ATK +10%, Crit +10%, Armor Break +20%, and Damage Reduction +10%. |
Lv.2 | Passive skill: HP +30%, Atk +15%, Crit +20%, Armor Break +30%, and Damage Reduction +20%. |
Lv.3 | Passive skill: HP +40%, ATK +20%, Crit +30%, Armor Break +50%, and Damage Reduction +30%. |
Blazing Wounds Idle Heroes | |
Lv.1 | Passive skill: Basic attack deals (120% of Attack) damage to front-line enemies, with additional damage (caps at 1500% of Onkirimaru's Attack) equal to 6% of the target's Max. HP, |
Lv.2 | Passive skill: Basic attack deals (180% of Attack) damage to front-line enemies, with additional damage (caps at 1500% of Onkirimaru's Attack) equal to 8% of the target's Max. HP, |
Lv.3 | Passive skill: Basic attack deals (300% of Attack) damage to front-line enemies, with additional damage (caps at 1500% of Onkirimaru's Attack) equal to 12% of the target's Max. HP, |
Enmity of Death Idle Heroes | |
Lv.1 | Passive skill: Upon Onkirimaru's death, he will turn into a Ghost Sword, possessing the ally with the highest Attack and acting along with the ally. When the possessed ally releases active skill or launches basic attacks, Chost Sword will chase and attack the target, dealing (100% of Attack) damage, with additional damage (caps at 1500% of Onkirimaru's Attack) equal to 8% of the target's lost HP. If he kills an enemy while he is in the Ghost Sword status, he will revive at the beginning of next round with 50% HP. If the possessed hero is killed while he is in this status, the possessing status will disappear. |
Lv.2 | Passive skill: Upon Onkirimaru's death, he will turn into a Ghost Sword, possessing the ally with the highest Attack and acting along with the ally. When the possessed ally releases active skill or launches basic attacks, Chost Sword will chase and attack the target, dealing (200% of Attack) damage, with additional damage (caps at 1500% of Onkirimaru's Attack) equal to 16% of the target's lost HP. If he kills an enemy while he is in the Ghost Sword status, he will revive at the beginning of next round with 70% HP. If the possessed hero is killed while he is in this status, the possessing status will disappear. |
Lv.3 | Passive skill: Upon Onkirimaru's death, he will turn into a Ghost Sword, possessing the ally with the highest Attack and acting along with the ally. When the possessed ally releases active skill or launches basic attacks, Chost Sword will chase and attack the target, dealing (500% of Attack) damage, with additional damage (caps at 1500% of Onkirimaru's Attack) equal to 24% of the target's lost HP. If he kills an enemy while he is in the Ghost Sword status, he will revive at the beginning of next round with 100% HP. If the possessed hero is killed while he is in this status, the possessing status will disappear. |
Onkirimaru Attributes
HP | 22,653 |
Fixed HP | 0 |
Attack | 3,836 |
Fixed Attack | 0 |
Armor | 599 |
Speed | 609 |
Skill Damage | 0% |
Precision | 0% |
Block | 0% |
Crit | 10% |
Crit Damage | 0% |
Armor Break | 20% |
Control Immunity | 0% |
Damage Reduction | 10% |
Holy Damage | 0% |
Onkirimaru Attributes
HP | 84,843 |
Fixed HP | 0 |
Attack | 8,254 |
Fixed Attack | 0 |
Armor | 819 |
Speed | 806 |
Skill Damage | 0% |
Precision | 0% |
Block | 0% |
Crit | 20% |
Crit Damage | 0% |
Armor Break | 30% |
Control Immunity | 0% |
Damage Reduction | 20% |
Holy Damage | 0% |
Onkirimaru Attributes
HP | 666,254 |
Fixed HP | 0 |
Attack | 25,777 |
Fixed Attack | 0 |
Armor | 1,631 |
Speed | 1,172 |
Skill Damage | 0% |
Precision | 0% |
Block | 0% |
Crit | 30% |
Crit Damage | 0% |
Armor Break | 50% |
Control Immunity | 0% |
Damage Reduction | 30% |
Holy Damage | 0% |