Onkirimaru Idle Heroes

Onkirimaru Idle Heroes

  • Shadow
  • Warrior

Hero Information

Name Onkirimaru Idle Heroes
Faction Faction Icon Shadow
Class Class Icon Warrior


  • Brutal Slash Idle Heroes
  • Samurai Spirit Idle Heroes
  • Blazing Wounds Idle Heroes
  • Enmity of Death Idle Heroes
Brutal Slash Idle Heroes
Lv.1 Active skill: Deals (150% of Attack) damage to back-row enemies and Bleeds them, dealing an extra (100% of Attack) damage for 3 rounds. Increases all allies' Armor by 10% for 3 rounds. When Onkirimaru is in the front line, increases front-line allies' Damage Reduction by 6% for 3 rounds; when he is in the back line, increases back-line allies' Precision by 12% for 3 rounds.

Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round.
Lv.2 Active skill: Deals (300% of Attack) damage to back-row enemies and Bleedsthem, dealing an extra (200% of Attack) damage for 3 rounds. Increases all allies' Armor by 20% for 3 rounds. When Onkirimaru is in the front line, increases front-line allies' Damage Reduction by 12% for 3 rounds; when he is in the back line, increases back-line allies' Precision by 24% for 3 rounds.

Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round.
Lv.3 Active skill: Deals (600% of Attack) damage to back-row enemies and Bleedsthem, dealing an extra (400% of Attack) damage for 3 rounds. Increases all allies' Armor by 30% for 3 rounds. When Onkirimaru is in the front line, increases front-line allies' Damage Reduction by 20% for 3 rounds; when he is in the back line, increases back-line allies' Precision by 36% for 3 rounds.

Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round.
Samurai Spirit Idle Heroes
Lv.1 Passive skill: HP +20%, ATK +10%, Crit +10%, Armor Break +20%, and Damage Reduction +10%.
Lv.2 Passive skill: HP +30%, Atk +15%, Crit +20%, Armor Break +30%, and Damage Reduction +20%.
Lv.3 Passive skill: HP +40%, ATK +20%, Crit +30%, Armor Break +50%, and Damage Reduction +30%.
Blazing Wounds Idle Heroes
Lv.1 Passive skill: Basic attack deals (120% of Attack) damage to front-line enemies, with additional damage (caps at 1500% of Onkirimaru's Attack) equal to 6% of the target's Max. HP,
Lv.2 Passive skill: Basic attack deals (180% of Attack) damage to front-line enemies, with additional damage (caps at 1500% of Onkirimaru's Attack) equal to 8% of the target's Max. HP,
Lv.3 Passive skill: Basic attack deals (300% of Attack) damage to front-line enemies, with additional damage (caps at 1500% of Onkirimaru's Attack) equal to 12% of the target's Max. HP,
Enmity of Death Idle Heroes
Lv.1 Passive skill: Upon Onkirimaru's death, he will turn into a Ghost Sword, possessing the ally with the highest Attack and acting along with the ally. When the possessed ally releases active skill or launches basic attacks, Chost Sword will chase and attack the target, dealing (100% of Attack) damage, with additional damage (caps at 1500% of Onkirimaru's Attack) equal to 8% of the target's lost HP. If he kills an enemy while he is in the Ghost Sword status, he will revive at the beginning of next round with 50% HP. If the possessed hero is killed while he is in this status, the possessing status will disappear.
Lv.2 Passive skill: Upon Onkirimaru's death, he will turn into a Ghost Sword, possessing the ally with the highest Attack and acting along with the ally. When the possessed ally releases active skill or launches basic attacks, Chost Sword will chase and attack the target, dealing (200% of Attack) damage, with additional damage (caps at 1500% of Onkirimaru's Attack) equal to 16% of the target's lost HP. If he kills an enemy while he is in the Ghost Sword status, he will revive at the beginning of next round with 70% HP. If the possessed hero is killed while he is in this status, the possessing status will disappear.
Lv.3 Passive skill: Upon Onkirimaru's death, he will turn into a Ghost Sword, possessing the ally with the highest Attack and acting along with the ally. When the possessed ally releases active skill or launches basic attacks, Chost Sword will chase and attack the target, dealing (500% of Attack) damage, with additional damage (caps at 1500% of Onkirimaru's Attack) equal to 24% of the target's lost HP. If he kills an enemy while he is in the Ghost Sword status, he will revive at the beginning of next round with 100% HP. If the possessed hero is killed while he is in this status, the possessing status will disappear.
  • Onkirimaru Tier 1 Idle Heroes
  • Onkirimaru Tier 2 Idle Heroes
  • Onkirimaru Tier 3 Idle Heroes
Onkirimaru Tier Preview 1 Idle Heroes

Onkirimaru Attributes
HP 22,653
Fixed HP 0
Attack 3,836
Fixed Attack 0
Armor 599
Speed 609
Skill Damage 0%
Precision 0%
Block 0%
Crit 10%
Crit Damage 0%
Armor Break 20%
Control Immunity 0%
Damage Reduction 10%
Holy Damage 0%
Onkirimaru Tier Preview 2 Idle Heroes

Onkirimaru Attributes
HP 84,843
Fixed HP 0
Attack 8,254
Fixed Attack 0
Armor 819
Speed 806
Skill Damage 0%
Precision 0%
Block 0%
Crit 20%
Crit Damage 0%
Armor Break 30%
Control Immunity 0%
Damage Reduction 20%
Holy Damage 0%
Onkirimaru Tier Preview 3 Idle Heroes

Onkirimaru Attributes
HP 666,254
Fixed HP 0
Attack 25,777
Fixed Attack 0
Armor 1,631
Speed 1,172
Skill Damage 0%
Precision 0%
Block 0%
Crit 30%
Crit Damage 0%
Armor Break 50%
Control Immunity 0%
Damage Reduction 30%
Holy Damage 0%