Dubhe Tower of Fantasy |
Skill |
Unleash a barrage of attacks, dealing damage equal to
936.9% of ATK + 49 to enemies within range, and transform
enemies and your summons within a certain range into
Electrified Entities. Up to 3 Electrified Entities can exist at a
time. Cooldown: 30 seconds.
Gain Volt Sense when Dubhe is used: Scan the other two
equipped weapons when unleashing skills. Each additional volt
weapon sensed by it increases volt ATK by 6% for 25
seconds.
Electrified Entity: When unleashing any volt weapon discharge
skill, Electrified Entities unleash volt area damage equal to
5% of missing HP (no less than 100% of volt ATK, no more
than 1,000% of volt ATK).
When using Thunderbreaker, unleashing any volt weapon skill
or discharge skill consumes 30% of current HP to deal
additional volt damage equal to 45% of the consumed HP (no
less than 400% volt ATK, no more than 3,000% volt ATK).
After 8 seconds or when HP is lower than 10%, recover 5% of
missing HP every second for 8 seconds (not affected by any
healing effects). The recovery effect cannot be stacked.
|
Obliterator Tower of Fantasy |
Discharge |
When weapon charge is full or Phantasia is triggered,
switching to this weapon from another weapon removes all
debuffs from the wilder. Thunderbreaker unleashes wide-
range volt damage, dealing damage equal to 844.6% of ATK
+ 44 and transforms enemies and your summons within a
certain range into Electrified Entities. Up to 3 Electrified
Entities can exist at a time.
Electrified Entity: When unleashing any volt weapon skill or
discharge skill, Électrified Entities unleash volt area damage
equal to 5% of missing HP (no less than 100% volt ATK, no
more than 1.000% volt ATK).
When using Thunderbreaker, unleashing any volt weapon skill
or discharge consumes 30% of current HP to deal additional
volt damage equal to 45% of the consumed HP (no less than
400% of volt ATK and no more than 3,000% of volt ATK).
After 8 seconds or when HP is lower than 10%, recover 5%
missing HP every second for 8 seconds (not affected by
healing effects). The recovery effect cannot be stacked.
|
Thunderbreaker Element Tower of Fantasy
Volt |
When the weapon is fully charged, the next attack will paralyze targets for 1 second and electrify them for 6 seconds, negating all buffs and dealing damage equal to 144.00% of ATK. Targets can't receive any buffs for the next 6 seconds. |
Thunderbreaker Resonance Tower of Fantasy
Volt Resonance |
Increase volt ATK by 15% and volt resistance by 25%. Activate by equipping 2 or more volt weapons. This set effect works in the off-hand slot. Cannot stack with effects of the same type. |
Thunderbreaker Advancement Tower of Fantasy
Thunderbreaker Advancement 1 S1
|
Gain 1 stack of Superconductor per charge: Increase Max HP by 7.5% but increase damage received by 2% (except when the current HP is lower than 50 times of volt ATK and no HP Shield is equipped), stacking up to 8 times. Lose 1 stack if no Superconductor gets refreshed within 6 seconds. |
Thunderbreaker Advancement 2 S2
|
Increase the current weapon's base ATK growth by 16%. |
Thunderbreaker Advancement 3 S3
|
Release any volt weapon skill or discharge skill to gain 2 charges. Gain hyperbody at 8 Superconductor stacks. |
Thunderbreaker Advancement 4 S4
|
Increase the current weapon's base HP growth by 32%. |
Thunderbreaker Advancement 5 S5
|
Each Superconductor stack increases final damage by 1% |
Thunderbreaker Advancement 6 S6
|
Boost Dubhe's Volt Sense: For every 1 other volt weapon sensed, gain 10% volt damage boost for 25 seconds |