Doom Terminator - Vulcan Idle Heroes

Doom Terminator - Vulcan Idle Heroes

  • Transcendence
  • Warrior

Hero Information

Name Doom Terminator - Vulcan Idle Heroes
Faction Faction Icon Transcendence
Class Class Icon Warrior


Doom Terminator - Vulcan Core of Origin Idle Heroes


  • Godly Prowess Idle Heroes
  • Charged Slam Idle Heroes
  • Impeccable Insight Idle Heroes
  • Fearless Arsenal Idle Heroes
Godly Prowess Idle Heroes
Lv.1 Active Skill: Deals (800% of Attack) damage to 1 enemy. Meanwhile, consumes all layers of Charged Energy and deals extra damage based on the type and number of Charged Energy consumed:
Concentrated Ray: Each layer deals (200% of Attack) damage to 2 random enemies 2-3 times.
Magic Explosion: Each layer deals (360% of Attack) damage to the 2 enemies with the lowest HP (Crit is guaranteed). Meanwhile, deals damage equal to 6% of the targets' lost HP (caps at 1500% of Doom Terminator - Vulcan's Attack).
Freezing Piece: Each layer deals (800% of Attack) damage to all enemies and reduces their Speed by 10 for 2 rounds. Afterward, there is a 25% chance to inflict Freeze - Cold Chill for 2 rounds. If self is under Annihilation Pursuit status, deals extra (1800%/number of surviving enemies of Attack) damage to all enemies and removes Annihilation Pursuit. Annihilation Pursuit: When self has consumed 10 layers of Charged Energy, enters Annihilation Pursuit status.

Freeze - Cold Chill: Control effect: Freeze. Heroes inflicted with Cold Chill are unable to release their active skills, basic attacks, extra attacks, or counterattacks, and cannot restore HP (excluding the healing effect granted by Monsters).
Lv.2 Active Skill: Deals (800% of Attack) damage to 1 enemy. Meanwhile, consumes all layers of Charged Energy and deals extra damage based on the type and number of Charged Energy consumed:
Concentrated Ray: Each layer deals (200% of Attack) damage to 2 random enemies 2-3 times.
Magic Explosion: Each layer deals (360% of Attack) damage to the 2 enemies with the lowest HP (Crit is guaranteed). Meanwhile, deals damage equal to 6% of the targets' lost HP (caps at 1500% of Doom Terminator - Vulcan's Attack).
Freezing Piece: Each layer deals (800% of Attack) damage to all enemies and reduces their Speed by 10 for 2 rounds. Afterward, there is a 25% chance to inflict Freeze - Cold Chill for 2 rounds. If self is under Annihilation Pursuit status, deals extra (1800%/number of surviving enemies of Attack) damage to all enemies and removes Annihilation Pursuit. Annihilation Pursuit: When self has consumed 10 layers of Charged Energy, enters Annihilation Pursuit status.

Freeze - Cold Chill: Control effect: Freeze. Heroes inflicted with Cold Chill are unable to release their active skills, basic attacks, extra attacks, or counterattacks, and cannot restore HP (excluding the healing effect granted by Monsters).
Lv.3 Active Skill: Deals (800% of Attack) damage to 1 enemy. Meanwhile, consumes all layers of Charged Energy and deals extra damage based on the type and number of Charged Energy consumed:
Concentrated Ray: Each layer deals (200% of Attack) damage to 2 random enemies 2-3 times.
Magic Explosion: Each layer deals (360% of Attack) damage to the 2 enemies with the lowest HP (Crit is guaranteed). Meanwhile, deals damage equal to 6% of the targets' lost HP (caps at 1500% of Doom Terminator - Vulcan's Attack).
Freezing Piece: Each layer deals (800% of Attack) damage to all enemies and reduces their Speed by 10 for 2 rounds. Afterward, there is a 25% chance to inflict Freeze - Cold Chill for 2 rounds. If self is under Annihilation Pursuit status, deals extra (1800%/number of surviving enemies of Attack) damage to all enemies and removes Annihilation Pursuit. Annihilation Pursuit: When self has consumed 10 layers of Charged Energy, enters Annihilation Pursuit status.

Freeze - Cold Chill: Control effect: Freeze. Heroes inflicted with Cold Chill are unable to release their active skills, basic attacks, extra attacks, or counterattacks, and cannot restore HP (excluding the healing effect granted by Monsters).
Charged Slam Idle Heroes
Lv.1 Passive Skill: Changes the basic attack to: Deals (400% of Attack) damage to front-line enemies. If self has Charged Energy, consumes them and triggers extra effects:
Concentrated Ray (up to 2 layers): Each layer deals (200% of Attack) damage to 2 random enemies 2-3 times.
Magic Explosion (up to 1 layer): Each layer deals (360% of Attack) damage to the 2 enemies with the lowest HP (Crit is guaranteed). Meanwhile, deals damage equal to 6% of the targets' lost HP (caps at 1500% of Doom Terminator - Vulcan's Attack).
Lv.2 Passive Skill: Changes the basic attack to: Deals (400% of Attack) damage to front-line enemies. If self has Charged Energy, consumes them and triggers extra effects:
Concentrated Ray (up to 2 layers): Each layer deals (200% of Attack) damage to 2 random enemies 2-3 times.
Magic Explosion (up to 1 layer): Each layer deals (360% of Attack) damage to the 2 enemies with the lowest HP (Crit is guaranteed). Meanwhile, deals damage equal to 6% of the targets' lost HP (caps at 1500% of Doom Terminator - Vulcan's Attack).
Lv.3 Passive Skill: Changes the basic attack to: Deals (400% of Attack) damage to front-line enemies. If self has Charged Energy, consumes them and triggers extra effects:
Concentrated Ray (up to 2 layers): Each layer deals (200% of Attack) damage to 2 random enemies 2-3 times.
Magic Explosion (up to 1 layer): Each layer deals (360% of Attack) damage to the 2 enemies with the lowest HP (Crit is guaranteed). Meanwhile, deals damage equal to 6% of the targets' lost HP (caps at 1500% of Doom Terminator - Vulcan's Attack).
Impeccable Insight Idle Heroes
Lv.1 Passive Skill: At the end of each round, restores self (360% of Attack) HP and grants self a Shield equal to 360% of Attack. When any enemy releases active skills, gains 1 layer of Analysis, each of which increases self Damage Reduction by 1%. When self has 15 layers of Analysis, consumes all layers and self gains Weakness Disclosure, during which Analysis will not be obtained.

Weakness Disclosure: Skill effect. Increases self Damage Reduction by 15%. Meanwhile, self ignores 100% of all enemies' Armor, Damage Reduction, All-damage Reduction, Block, Dodge, and Crit Damage Resistance until self releases active skill the next time. Not stackable.

Shield: Skill effect. Offsets the Direct Damage and Damage Over Time received. It will disappear when the strength of the shield is O. The shield strength caps at 100% of self HP.
Lv.2 Passive Skill: At the end of each round, restores self (360% of Attack) HP and grants self a Shield equal to 360% of Attack. When any enemy releases active skills, gains 1 layer of Analysis, each of which increases self Damage Reduction by 1%. When self has 15 layers of Analysis, consumes all layers and self gains Weakness Disclosure, during which Analysis will not be obtained.

Weakness Disclosure: Skill effect. Increases self Damage Reduction by 15%. Meanwhile, self ignores 100% of all enemies' Armor, Damage Reduction, All-damage Reduction, Block, Dodge, and Crit Damage Resistance until self releases active skill the next time. Not stackable.

Shield: Skill effect. Offsets the Direct Damage and Damage Over Time received. It will disappear when the strength of the shield is O. The shield strength caps at 100% of self HP.
Lv.3 Passive Skill: At the end of each round, restores self (360% of Attack) HP and grants self a Shield equal to 360% of Attack. When any enemy releases active skills, gains 1 layer of Analysis, each of which increases self Damage Reduction by 1%. When self has 15 layers of Analysis, consumes all layers and self gains Weakness Disclosure, during which Analysis will not be obtained.

Weakness Disclosure: Skill effect. Increases self Damage Reduction by 15%. Meanwhile, self ignores 100% of all enemies' Armor, Damage Reduction, All-damage Reduction, Block, Dodge, and Crit Damage Resistance until self releases active skill the next time. Not stackable.

Shield: Skill effect. Offsets the Direct Damage and Damage Over Time received. It will disappear when the strength of the shield is O. The shield strength caps at 100% of self HP.
Fearless Arsenal Idle Heroes
Lv.1 Passive Skill: Doom Terminator - Vulcan can gain layers of Charged Energy at any time:
Concentrated Ray (Cap: 6): When any ally releases or takes damage dealt by basic attacks, there is a 35% chance to obtain 1 layer;
Magic Explosion (Cap: 4): When any ally or enemy releases active skills, there is a 35% chance to obtain 1 layer;
Freezing Piece (Cap: 2): When any ally or enemy dies, there is a 75% chance to obtain 1 layer. When the cap of any Charged Energy is reached, increases self Attack by 10% for 2 rounds, removes 2 random debuffs from self, and gains immunity to Fear for 2 rounds.

Fear: Control effect. Target with Fear are unable to release their basic skills.
Lv.2 Passive Skill: Doom Terminator - Vulcan can gain layers of Charged Energy at any time:
Concentrated Ray (Cap: 6): When any ally releases or takes damage dealt by basic attacks, there is a 35% chance to obtain 1 layer;
Magic Explosion (Cap: 4): When any ally or enemy releases active skills, there is a 35% chance to obtain 1 layer;
Freezing Piece (Cap: 2): When any ally or enemy dies, there is a 75% chance to obtain 1 layer. When the cap of any Charged Energy is reached, increases self Attack by 10% for 2 rounds, removes 2 random debuffs from self, and gains immunity to Fear for 2 rounds.

Fear: Control effect. Target with Fear are unable to release their basic skills.
Lv.3 Passive Skill: Doom Terminator - Vulcan can gain layers of Charged Energy at any time:
Concentrated Ray (Cap: 6): When any ally releases or takes damage dealt by basic attacks, there is a 35% chance to obtain 1 layer;
Magic Explosion (Cap: 4): When any ally or enemy releases active skills, there is a 35% chance to obtain 1 layer;
Freezing Piece (Cap: 2): When any ally or enemy dies, there is a 75% chance to obtain 1 layer. When the cap of any Charged Energy is reached, increases self Attack by 10% for 2 rounds, removes 2 random debuffs from self, and gains immunity to Fear for 2 rounds.

Fear: Control effect. Target with Fear are unable to release their basic skills.
  • Doom Terminator - Vulcan Tier 1 Idle Heroes
  • Doom Terminator - Vulcan Tier 2 Idle Heroes
  • Doom Terminator - Vulcan Tier 3 Idle Heroes
Doom Terminator - Vulcan Tier Preview 1 Idle Heroes

Doom Terminator - Vulcan Attributes
HP 370,600
Fixed HP 0
Attack 20,710
Fixed Attack 0
Armor 654
Speed 750
Skill Damage 0%
Precision 0%
Block 0%
Crit 0%
Crit Damage 0%
Armor Break 0%
Control Immunity 0%
Damage Reduction 0%
Holy Damage 0%
Doom Terminator - Vulcan Tier Preview 2 Idle Heroes

Doom Terminator - Vulcan Attributes
HP 557,260
Fixed HP 0
Attack 31,141
Fixed Attack 0
Armor 894
Speed 928
Skill Damage 0%
Precision 0%
Block 0%
Crit 0%
Crit Damage 0%
Armor Break 0%
Control Immunity 0%
Damage Reduction 0%
Holy Damage 0%
Doom Terminator - Vulcan Tier Preview 3 Idle Heroes

Doom Terminator - Vulcan Attributes
HP 968,660
Fixed HP 0
Attack 54,131
Fixed Attack 0
Armor 1,554
Speed 1,280
Skill Damage 0%
Precision 0%
Block 0%
Crit 0%
Crit Damage 0%
Armor Break 0%
Control Immunity 0%
Damage Reduction 0%
Holy Damage 0%