Doom Terminator - Vulcan Idle Heroes
- Transcendence
- Warrior
Hero Information
Name | Doom Terminator - Vulcan Idle Heroes |
Faction | Transcendence |
Class | Warrior |
Doom Terminator - Vulcan Core of Origin Idle Heroes
Godly Prowess Idle Heroes | |
Lv.1 |
Active Skill: Deals (800% of Attack) damage to 1 enemy.
Meanwhile, consumes all layers of Charged Energy and
deals extra damage based on the type and number of
Charged Energy consumed:
Concentrated Ray: Each layer deals (200% of Attack) damage to 2 random enemies 2-3 times. Magic Explosion: Each layer deals (360% of Attack) damage to the 2 enemies with the lowest HP (Crit is guaranteed). Meanwhile, deals damage equal to 6% of the targets' lost HP (caps at 1500% of Doom Terminator - Vulcan's Attack). Freezing Piece: Each layer deals (800% of Attack) damage to all enemies and reduces their Speed by 10 for 2 rounds. Afterward, there is a 25% chance to inflict Freeze - Cold Chill for 2 rounds. If self is under Annihilation Pursuit status, deals extra (1800%/number of surviving enemies of Attack) damage to all enemies and removes Annihilation Pursuit. Annihilation Pursuit: When self has consumed 10 layers of Charged Energy, enters Annihilation Pursuit status. Freeze - Cold Chill: Control effect: Freeze. Heroes inflicted with Cold Chill are unable to release their active skills, basic attacks, extra attacks, or counterattacks, and cannot restore HP (excluding the healing effect granted by Monsters). |
Lv.2 |
Active Skill: Deals (800% of Attack) damage to 1 enemy.
Meanwhile, consumes all layers of Charged Energy and
deals extra damage based on the type and number of
Charged Energy consumed:
Concentrated Ray: Each layer deals (200% of Attack) damage to 2 random enemies 2-3 times. Magic Explosion: Each layer deals (360% of Attack) damage to the 2 enemies with the lowest HP (Crit is guaranteed). Meanwhile, deals damage equal to 6% of the targets' lost HP (caps at 1500% of Doom Terminator - Vulcan's Attack). Freezing Piece: Each layer deals (800% of Attack) damage to all enemies and reduces their Speed by 10 for 2 rounds. Afterward, there is a 25% chance to inflict Freeze - Cold Chill for 2 rounds. If self is under Annihilation Pursuit status, deals extra (1800%/number of surviving enemies of Attack) damage to all enemies and removes Annihilation Pursuit. Annihilation Pursuit: When self has consumed 10 layers of Charged Energy, enters Annihilation Pursuit status. Freeze - Cold Chill: Control effect: Freeze. Heroes inflicted with Cold Chill are unable to release their active skills, basic attacks, extra attacks, or counterattacks, and cannot restore HP (excluding the healing effect granted by Monsters). |
Lv.3 |
Active Skill: Deals (800% of Attack) damage to 1 enemy.
Meanwhile, consumes all layers of Charged Energy and
deals extra damage based on the type and number of
Charged Energy consumed:
Concentrated Ray: Each layer deals (200% of Attack) damage to 2 random enemies 2-3 times. Magic Explosion: Each layer deals (360% of Attack) damage to the 2 enemies with the lowest HP (Crit is guaranteed). Meanwhile, deals damage equal to 6% of the targets' lost HP (caps at 1500% of Doom Terminator - Vulcan's Attack). Freezing Piece: Each layer deals (800% of Attack) damage to all enemies and reduces their Speed by 10 for 2 rounds. Afterward, there is a 25% chance to inflict Freeze - Cold Chill for 2 rounds. If self is under Annihilation Pursuit status, deals extra (1800%/number of surviving enemies of Attack) damage to all enemies and removes Annihilation Pursuit. Annihilation Pursuit: When self has consumed 10 layers of Charged Energy, enters Annihilation Pursuit status. Freeze - Cold Chill: Control effect: Freeze. Heroes inflicted with Cold Chill are unable to release their active skills, basic attacks, extra attacks, or counterattacks, and cannot restore HP (excluding the healing effect granted by Monsters). |
Charged Slam Idle Heroes | |
Lv.1 |
Passive Skill: Changes the basic attack to: Deals (400%
of Attack) damage to front-line enemies. If self has
Charged Energy, consumes them and triggers extra
effects:
Concentrated Ray (up to 2 layers): Each layer deals (200% of Attack) damage to 2 random enemies 2-3 times. Magic Explosion (up to 1 layer): Each layer deals (360% of Attack) damage to the 2 enemies with the lowest HP (Crit is guaranteed). Meanwhile, deals damage equal to 6% of the targets' lost HP (caps at 1500% of Doom Terminator - Vulcan's Attack). |
Lv.2 |
Passive Skill: Changes the basic attack to: Deals (400%
of Attack) damage to front-line enemies. If self has
Charged Energy, consumes them and triggers extra
effects:
Concentrated Ray (up to 2 layers): Each layer deals (200% of Attack) damage to 2 random enemies 2-3 times. Magic Explosion (up to 1 layer): Each layer deals (360% of Attack) damage to the 2 enemies with the lowest HP (Crit is guaranteed). Meanwhile, deals damage equal to 6% of the targets' lost HP (caps at 1500% of Doom Terminator - Vulcan's Attack). |
Lv.3 |
Passive Skill: Changes the basic attack to: Deals (400%
of Attack) damage to front-line enemies. If self has
Charged Energy, consumes them and triggers extra
effects:
Concentrated Ray (up to 2 layers): Each layer deals (200% of Attack) damage to 2 random enemies 2-3 times. Magic Explosion (up to 1 layer): Each layer deals (360% of Attack) damage to the 2 enemies with the lowest HP (Crit is guaranteed). Meanwhile, deals damage equal to 6% of the targets' lost HP (caps at 1500% of Doom Terminator - Vulcan's Attack). |
Impeccable Insight Idle Heroes | |
Lv.1 |
Passive Skill: At the end of each round, restores self
(360% of Attack) HP and grants self a Shield equal to
360% of Attack. When any enemy releases active skills,
gains 1 layer of Analysis, each of which increases self
Damage Reduction by 1%. When self has 15 layers of
Analysis, consumes all layers and self gains Weakness Disclosure, during which Analysis will not be obtained.
Weakness Disclosure: Skill effect. Increases self Damage Reduction by 15%. Meanwhile, self ignores 100% of all enemies' Armor, Damage Reduction, All-damage Reduction, Block, Dodge, and Crit Damage Resistance until self releases active skill the next time. Not stackable. Shield: Skill effect. Offsets the Direct Damage and Damage Over Time received. It will disappear when the strength of the shield is O. The shield strength caps at 100% of self HP. |
Lv.2 |
Passive Skill: At the end of each round, restores self
(360% of Attack) HP and grants self a Shield equal to
360% of Attack. When any enemy releases active skills,
gains 1 layer of Analysis, each of which increases self
Damage Reduction by 1%. When self has 15 layers of
Analysis, consumes all layers and self gains Weakness Disclosure, during which Analysis will not be obtained.
Weakness Disclosure: Skill effect. Increases self Damage Reduction by 15%. Meanwhile, self ignores 100% of all enemies' Armor, Damage Reduction, All-damage Reduction, Block, Dodge, and Crit Damage Resistance until self releases active skill the next time. Not stackable. Shield: Skill effect. Offsets the Direct Damage and Damage Over Time received. It will disappear when the strength of the shield is O. The shield strength caps at 100% of self HP. |
Lv.3 |
Passive Skill: At the end of each round, restores self
(360% of Attack) HP and grants self a Shield equal to
360% of Attack. When any enemy releases active skills,
gains 1 layer of Analysis, each of which increases self
Damage Reduction by 1%. When self has 15 layers of
Analysis, consumes all layers and self gains Weakness Disclosure, during which Analysis will not be obtained.
Weakness Disclosure: Skill effect. Increases self Damage Reduction by 15%. Meanwhile, self ignores 100% of all enemies' Armor, Damage Reduction, All-damage Reduction, Block, Dodge, and Crit Damage Resistance until self releases active skill the next time. Not stackable. Shield: Skill effect. Offsets the Direct Damage and Damage Over Time received. It will disappear when the strength of the shield is O. The shield strength caps at 100% of self HP. |
Fearless Arsenal Idle Heroes | |
Lv.1 |
Passive Skill: Doom Terminator - Vulcan can gain layers
of Charged Energy at any time:
Concentrated Ray (Cap: 6): When any ally releases or takes damage dealt by basic attacks, there is a 35% chance to obtain 1 layer; Magic Explosion (Cap: 4): When any ally or enemy releases active skills, there is a 35% chance to obtain 1 layer; Freezing Piece (Cap: 2): When any ally or enemy dies, there is a 75% chance to obtain 1 layer. When the cap of any Charged Energy is reached, increases self Attack by 10% for 2 rounds, removes 2 random debuffs from self, and gains immunity to Fear for 2 rounds. Fear: Control effect. Target with Fear are unable to release their basic skills. |
Lv.2 |
Passive Skill: Doom Terminator - Vulcan can gain layers
of Charged Energy at any time:
Concentrated Ray (Cap: 6): When any ally releases or takes damage dealt by basic attacks, there is a 35% chance to obtain 1 layer; Magic Explosion (Cap: 4): When any ally or enemy releases active skills, there is a 35% chance to obtain 1 layer; Freezing Piece (Cap: 2): When any ally or enemy dies, there is a 75% chance to obtain 1 layer. When the cap of any Charged Energy is reached, increases self Attack by 10% for 2 rounds, removes 2 random debuffs from self, and gains immunity to Fear for 2 rounds. Fear: Control effect. Target with Fear are unable to release their basic skills. |
Lv.3 |
Passive Skill: Doom Terminator - Vulcan can gain layers
of Charged Energy at any time:
Concentrated Ray (Cap: 6): When any ally releases or takes damage dealt by basic attacks, there is a 35% chance to obtain 1 layer; Magic Explosion (Cap: 4): When any ally or enemy releases active skills, there is a 35% chance to obtain 1 layer; Freezing Piece (Cap: 2): When any ally or enemy dies, there is a 75% chance to obtain 1 layer. When the cap of any Charged Energy is reached, increases self Attack by 10% for 2 rounds, removes 2 random debuffs from self, and gains immunity to Fear for 2 rounds. Fear: Control effect. Target with Fear are unable to release their basic skills. |
Doom Terminator - Vulcan Attributes
HP | 370,600 |
Fixed HP | 0 |
Attack | 20,710 |
Fixed Attack | 0 |
Armor | 654 |
Speed | 750 |
Skill Damage | 0% |
Precision | 0% |
Block | 0% |
Crit | 0% |
Crit Damage | 0% |
Armor Break | 0% |
Control Immunity | 0% |
Damage Reduction | 0% |
Holy Damage | 0% |
Doom Terminator - Vulcan Attributes
HP | 557,260 |
Fixed HP | 0 |
Attack | 31,141 |
Fixed Attack | 0 |
Armor | 894 |
Speed | 928 |
Skill Damage | 0% |
Precision | 0% |
Block | 0% |
Crit | 0% |
Crit Damage | 0% |
Armor Break | 0% |
Control Immunity | 0% |
Damage Reduction | 0% |
Holy Damage | 0% |
Doom Terminator - Vulcan Attributes
HP | 968,660 |
Fixed HP | 0 |
Attack | 54,131 |
Fixed Attack | 0 |
Armor | 1,554 |
Speed | 1,280 |
Skill Damage | 0% |
Precision | 0% |
Block | 0% |
Crit | 0% |
Crit Damage | 0% |
Armor Break | 0% |
Control Immunity | 0% |
Damage Reduction | 0% |
Holy Damage | 0% |